Searched refs:pSphere (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp391 float* pSphere = sphere.mData; local
395 *pSphere++ = x0 + dx * 0.5f;
396 *pSphere++ = y0 + dy * 0.5f;
397 *pSphere++ = z0 + dz * 0.5f;
398 *pSphere++ = distance(dx, dy, dz) * 0.5f;
420 static bool sphereHitsFrustum(const float* pFrustum, const float* pSphere) { argument
421 float x = pSphere[0];
422 float y = pSphere[1];
423 float z = pSphere[2];
424 float negRadius = -pSphere[
494 float* pSphere; local
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