Searched refs:penumbraLength (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp570 int penumbraLength = penumbraIndex; local
574 ALOGD("penumbraLength is %d , allocatedPenumbraLength %d", penumbraLength, allocatedPenumbraLength);
576 dumpPolygon(penumbra, penumbraLength, "penumbra");
587 Vector2 finalPenumbra[penumbraLength];
589 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra);
691 inline void genNewPenumbraAndPairWithUmbra(const Vector2* penumbra, int penumbraLength, argument
696 int previousClosestUmbraIndex = getClosestUmbraIndex(penumbra[penumbraLength - 1],
698 for (int i = 0; i < penumbraLength; i++) {
763 const Vector2& previousPenumbra = penumbra[(i + penumbraLength
850 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument
[all...]
H A DSpotShadow.h61 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,

Completed in 102 milliseconds