Searched refs:playbackThread (Results 1 - 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
H A DTracks.cpp453 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
454 wasActive = playbackThread->destroyTrack_l(this);
675 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
680 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex);
682 status = playbackThread->addTrack_l(this);
719 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
720 if (playbackThread->mActiveTracks.indexOf(this) < 0) {
735 playbackThread->broadcast_l();
737 playbackThread);
748 PlaybackThread *playbackThread local
779 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
876 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
885 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
1126 OutputTrack( PlaybackThread *playbackThread, DuplicatingThread *sourceThread, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, int uid) argument
1325 PatchTrack(PlaybackThread *playbackThread, audio_stream_type_t streamType, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, void *buffer, IAudioFlinger::track_flags_t flags) argument
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H A DPlaybackTracks.h222 PatchTrack(PlaybackThread *playbackThread,
H A DAudioFlinger.cpp1200 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); local
1201 if (playbackThread != NULL) {
1202 return playbackThread->getParameters(keys);
1299 PlaybackThread *playbackThread = checkPlaybackThread_l(output); local
1300 if (playbackThread != NULL) {
1301 return playbackThread->getRenderPosition(halFrames, dspFrames);
H A DThreads.cpp5080 const wp<AudioFlinger::PlaybackThread>& playbackThread)
5082 mPlaybackThread(playbackThread),
5122 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); local
5123 if (playbackThread != 0) {
5125 playbackThread->resetWriteBlocked(writeAckSequence >> 1);
5128 playbackThread->resetDraining(drainSequence >> 1);
5623 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local
5625 if (playbackThread->standby() && !playbackThread->isSuspended()) {
5079 AsyncCallbackThread( const wp<AudioFlinger::PlaybackThread>& playbackThread) argument
H A DThreads.h1016 AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);

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