Searched refs:poly (Results 1 - 12 of 12) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.h31 float lightSize, const Vector3* poly, int polyLength,
44 static float rayIntersectPoly(const Vector2* poly, int polyLength,
50 static void sort(Vector2* poly, int polyLength, const Vector2& center);
56 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
62 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
71 static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName);
72 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
H A DAmbientShadow.h34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
H A DShadowTessellator.cpp120 * @param poly The polygon, which is represented in a Vector2 array.
124 Vector2 ShadowTessellator::centroid2d(const Vector2* poly, int polyLength) { argument
130 double x1 = poly[p1].x;
131 double y1 = poly[p1].y;
132 double x2 = poly[p2].x;
133 double y2 = poly[p2].y;
141 Vector2 centroid = poly[0];
151 // Make sure p1 -> p2 is going CW around the poly.
H A DSpotShadow.cpp234 * @param poly The in and out polyogon as a Vector2 array.
238 void SpotShadow::sort(Vector2* poly, int polyLength, const Vector2& center) { argument
239 quicksortCirc(poly, 0, polyLength - 1, center);
281 * @param poly the polygon
282 * @return true if the testPoint is inside the poly.
285 const Vector2* poly, int len) {
290 float startX = poly[j].x;
291 float startY = poly[j].y;
292 float endX = poly[i].x;
293 float endY = poly[
284 testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len) argument
390 createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid, VertexBuffer& shadowTriangleStrip) argument
850 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument
1042 dumpPolygon(const Vector2* poly, int polyLength, const char* polyName) argument
1051 dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) argument
[all...]
H A DShadowTessellator.h81 static Vector2 centroid2d(const Vector2* poly, int polyLength);
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A Dshadows.rs28 static float poly[] = {
39 static float fastevalPoly(float *poly,int n, float x){
42 float sum = poly[0]+poly[1]*f;
46 sum += poly[i]*f;
182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s);
188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A Dshadows.rs28 static float poly[] = {
39 static float fastevalPoly(float *poly,int n, float x){
42 float sum = poly[0]+poly[1]*f;
46 sum += poly[i]*f;
182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s);
188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A Dshadows.rs28 static float poly[] = {
39 static float fastevalPoly(float *poly,int n, float x){
42 float sum = poly[0]+poly[1]*f;
46 sum += poly[i]*f;
182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s);
188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
/frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/
H A Dshadows_f.rs28 static float poly[] = {
39 static float fastevalPoly(float *poly,int n, float x){
42 float sum = poly[0]+poly[1]*f;
46 sum += poly[i]*f;
182 poly[i] = fastevalPoly(shadowFilterMap+i*2,2 , s);
188 float v = (fastevalPoly(poly, 5, hsv.x * (1.f / 4080.f)) * 4080.f);
/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp40 #include "poly.h"
137 Poly poly; local
138 float* pDest = & poly.vert[0].sx;
140 poly.n = 3;
144 result = poly_clip_to_frustum(&poly);
/frameworks/av/media/libstagefright/
H A DMPEG2TSWriter.cpp985 uint32_t poly = 0x04C11DB7; local
990 crc = (crc << 1) ^ ((crc & 0x80000000) ? (poly) : 0);
/frameworks/av/media/libstagefright/wifi-display/source/
H A DTSPacketizer.cpp1015 uint32_t poly = 0x04C11DB7; local
1020 crc = (crc << 1) ^ ((crc & 0x80000000) ? (poly) : 0);

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