Searched refs:polygon (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.h57 static void makeClockwise(Vector2* polygon, int len);
58 static void reverse(Vector2* polygon, int len);
65 static bool testConvex(const Vector2* polygon, int polygonLength,
H A DShadowTessellator.h83 static bool isClockwise(const Vector2* polygon, int len);
H A DSpotShadow.cpp24 // When the polygon is about 90 vertices, the penumbra + umbra can reach 270 rays.
25 // That is consider pretty fine tessllated polygon so far.
38 // For the whole polygon, the sum of all the deltas b/t normals is 2 * M_PI,
69 * For each polygon's vertex, the light center will project it to the receiver
144 * @param pointsLength the number of vertices of the polygon.
157 * @param pointsLength the number of vertices of the polygon.
159 * @return the number of points in the polygon 0 if no intersection
235 * @param polyLength The number of vertices of the polygon.
278 * Test whether a point is inside the polygon.
281 * @param poly the polygon
310 makeClockwise(Vector2* polygon, int len) argument
325 reverse(Vector2* polygon, int len) argument
627 getClosestUmbraIndex(const Vector2& pivot, const Vector2* polygon, int polygonLength) argument
1060 testConvex(const Vector2* polygon, int polygonLength, const char* name) argument
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H A DTessellationCache.cpp197 static void reverseVertexArray(Vertex* polygon, int len) { argument
200 Vertex tmp = polygon[i];
202 polygon[i] = polygon[k];
203 polygon[k] = tmp;
214 // tessellate caster outline into a 2d polygon

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