Searched refs:previousClosestUmbraIndex (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp696 int previousClosestUmbraIndex = getClosestUmbraIndex(penumbra[penumbraLength - 1], local
700 // For current penumbra vertex, starting from previousClosestUmbraIndex,
704 (currentPenumbraVertex - umbra[previousClosestUmbraIndex]).lengthSquared();
705 int currentClosestUmbraIndex = previousClosestUmbraIndex;
708 int newUmbraIndex = (previousClosestUmbraIndex + j) % umbraLength;
748 Vector2 previousClosestUmbra = umbra[previousClosestUmbraIndex];
753 int skippedUmbraIndex = (previousClosestUmbraIndex + k + 1) % umbraLength;
776 int skippedUmbraIndex = (previousClosestUmbraIndex + k + 1) % umbraLength;
788 previousClosestUmbraIndex = currentClosestUmbraIndex;

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