Searched refs:previousNormal (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp174 Vector2 previousNormal = getNormalFromVertices(casterVertices, local
200 previousNormal, CORNER_RADIANS_DIVISOR);
229 previousNormal * (cornerSlicesNumber - j) + currentNormal * j;
247 previousNormal = currentNormal;
H A DSpotShadow.cpp483 const Vector2& previousNormal = outlineData[preNormalIndex].normal; local
490 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR);
504 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) /

Completed in 701 milliseconds