Searched refs:quads (Results 1 - 7 of 7) sorted by relevance
/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 31 void render(int quads);
229 void render(int quads)
argument 250 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); 251 for (i=0 ; i<quads ; i++) 268 printf("loop %d / 10 (%d quads / loop)\n", j, quads); 272 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
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/frameworks/base/libs/hwui/ |
H A D | Patch.h | 55 std::vector<Rect> quads; member in class:android::uirenderer::Patch
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H A D | PathTessellator.cpp | 993 const SkPoint* quads = converter.computeQuads(pts, iter.conicWeight(), local 998 quads[offset].x(), quads[offset].y(), 999 quads[offset+2].x(), quads[offset+2].y(), 1000 quads[offset+1].x(), quads[offset+1].y(),
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H A D | Patch.cpp | 197 // Skip degenerate and transparent (empty) quads 207 // Record all non empty quads 209 quads.emplace_back(x1, y1, x2, y2);
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H A D | BakedOpDispatcher.cpp | 153 // contain empty quads we can take a shortcut and simply set the 160 const size_t count = opMesh->quads.size(); 162 const Rect& quadBounds = opMesh->quads[i]; 290 // rotation and perspective and allows us to always generated quads in the
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H A D | DisplayListOp.h | 851 // contain empty quads we can take a shortcut and simply set the 859 const size_t count = opMesh->quads.size(); 861 const Rect& quadBounds = opMesh->quads[i];
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 340 int quads = 1;
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