Searched refs:quads (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp31 void render(int quads);
229 void render(int quads) argument
250 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices));
251 for (i=0 ; i<quads ; i++)
268 printf("loop %d / 10 (%d quads / loop)\n", j, quads);
272 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
/frameworks/base/libs/hwui/
H A DPatch.h55 std::vector<Rect> quads; member in class:android::uirenderer::Patch
H A DPathTessellator.cpp993 const SkPoint* quads = converter.computeQuads(pts, iter.conicWeight(), local
998 quads[offset].x(), quads[offset].y(),
999 quads[offset+2].x(), quads[offset+2].y(),
1000 quads[offset+1].x(), quads[offset+1].y(),
H A DPatch.cpp197 // Skip degenerate and transparent (empty) quads
207 // Record all non empty quads
209 quads.emplace_back(x1, y1, x2, y2);
H A DBakedOpDispatcher.cpp153 // contain empty quads we can take a shortcut and simply set the
160 const size_t count = opMesh->quads.size();
162 const Rect& quadBounds = opMesh->quads[i];
290 // rotation and perspective and allows us to always generated quads in the
H A DDisplayListOp.h851 // contain empty quads we can take a shortcut and simply set the
859 const size_t count = opMesh->quads.size();
861 const Rect& quadBounds = opMesh->quads[i];
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp340 int quads = 1;

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