Searched refs:quickRejectSetupScissor (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1359 bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
1396 // TODO: It would be best if we could do this before quickRejectSetupScissor()
1489 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
1573 if (quickRejectSetupScissor(left, top, right, bottom)) {
1602 if (quickRejectSetupScissor(dst)) {
1633 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
1745 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1762 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1804 || quickRejectSetupScissor(left, top, right, bottom, p)
1823 || quickRejectSetupScissor(
[all...]
H A DOpenGLRenderer.h397 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
399 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) { function in class:android::uirenderer::OpenGLRenderer
400 return quickRejectSetupScissor(bounds.left, bounds.top,

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