Searched refs:render (Results 1 - 25 of 48) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DSurfaceTextureGLThreadToGL_test.cpp27 virtual void render() { function in class:android::PT
48 virtual void render() { function in class:android::PT
71 virtual void render() { function in class:android::PT
102 virtual void render() { function in class:android::PT
134 virtual void render() { function in class:android::PT
H A DSurfaceTextureGLThreadToGL.h36 * virtual void render() {
74 render();
81 virtual void render() = 0;
/frameworks/av/include/media/
H A DJetPlayer.h68 int render();
79 Mutex mMutex; // mutex to sync the render and playback thread with the JET calls
110 result = mPlayer->render();
/frameworks/base/libs/hwui/font/
H A DFont.h84 void render(const SkPaint* paint, const glyph_t* glyphs,
87 void render(const SkPaint* paint, const glyph_t* glyphs,
115 void render(const SkPaint* paint, const glyph_t* glyphs,
H A DFont.cpp294 void Font::render(const SkPaint* paint, const glyph_t* glyphs, function in class:android::uirenderer::Font
296 render(paint, glyphs, numGlyphs, x, y, FRAMEBUFFER, nullptr,
300 void Font::render(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs, function in class:android::uirenderer::Font
355 render(paint, glyphs, numGlyphs, 0, 0, MEASURE, nullptr, 0, 0, bounds, positions);
377 void Font::render(const SkPaint* paint, const glyph_t* glyphs, function in class:android::uirenderer::Font
392 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local
412 (*this.*render)(cachedGlyph, penX, penY,
/frameworks/av/media/libstagefright/include/
H A DSoftwareRenderer.h39 std::list<FrameRenderTracker::Info> render(
/frameworks/native/cmds/flatland/
H A DFlatland.h66 virtual bool render(EGLSurface surface) = 0;
H A DMain.cpp341 bool render() { function in class:Layer
342 return mRenderer->render(mSurface);
517 result = mLayers[i].render();
H A DRenderers.cpp166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
/frameworks/rs/
H A DrsMesh.h78 void render(Context *) const;
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/
H A DVrView.java151 render(4);
189 render(4);
193 render(1);
302 render(4);
318 render(4);
319 render(1);
322 void render(int downSample) { method in class:VrView
454 render(refresh);
474 render(4);
475 render(
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBidiRenderer.java105 * Perform Bidi Analysis on the text and then render it.
107 * To skip the analysis and render unidirectional text, see {@link
139 // We break the text into scripts and then select font based on it and then render each of
151 * Render a script run to the right of the bounds passed. Use the preferred font to render as
152 * much as possible. This also implements a fallback mechanism to render characters that cannot
166 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
171 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
186 render(start, start+charCount, font, flag, advances, advancesIndex, draw);
198 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
214 * @param font The font to render th
216 private void render(int start, int limit, Font font, int flag, float[] advances, method in class:BidiRenderer
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
H A DBridgeRenderSession.java79 public Result render(long timeout, boolean forceMeasure) { method in class:BridgeRenderSession
87 mLastResult = mSession.render(false /*freshRender*/);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
229 void render(int quads) function
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
H A DBlockingGLTextureView.java54 public void render() { method in class:BlockingGLTextureView
55 mRenderThread.render();
213 * Create an EGL surface we can render into.
253 * Display the current render surface.
361 public void render() { method in class:BlockingGLTextureView.RenderThread
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp29 void render();
207 render();
337 void render()
/frameworks/av/include/ndk/
H A DNdkMediaCodec.h152 * video decoder you can optionally render the buffer.
154 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec*, size_t idx, bool render);
170 * and return it to the codec to render it on the output surface. If you
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.h93 void render(const Glop& glop, const Matrix4& orthoMatrix);
/frameworks/base/tools/layoutlib/bridge/src/android/animation/
H A DAnimationThread.java156 if (mSession.render(false /*freshRender*/).isSuccess()) {
/frameworks/base/libs/hwui/
H A DBakedOpRenderer.cpp222 mRenderState.render(glop, mRenderTarget.orthoMatrix);
239 mRenderState.render(glop, mRenderTarget.orthoMatrix);
351 mRenderState.render(glop, mRenderTarget.orthoMatrix);
H A DReadback.cpp176 renderState.render(glop, ortho);
H A DLayer.cpp272 void Layer::render(const OpenGLRenderer& rootRenderer) { function in class:android::uirenderer::Layer
/frameworks/base/media/jni/
H A Dandroid_media_MediaCodec.h95 size_t index, bool render, bool updatePTS, int64_t timestampNs);
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DRenderSessionImpl.java110 * Class implementing the render session.
190 // FIXME: find those out, and possibly add them to the render params
365 * Renders the given view hierarchy to the passed canvas and returns the result of the render
367 * @param canvas an optional canvas to render the views to. If null, only the measure and
370 private static Result render(@NonNull BridgeContext context, @NonNull ViewGroup viewRoot, method in class:RenderSessionImpl
397 * @param freshRender whether the render is a new one and should erase the existing bitmap (in
405 * @see RenderSession#render(long)
407 public Result render(boolean freshRender) { method in class:RenderSessionImpl
431 // we create a new one in every render.
489 render(getContex
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/frameworks/base/graphics/java/android/graphics/pdf/
H A DPdfRenderer.java42 * If you want to render a PDF, you create a renderer and for every page you want
43 * to render, you open the page, render it, and close the page. After you are done
49 * A typical use of the APIs to render a PDF looks like this:
55 * // let us just render all pages
60 * // say we render for showing on the screen
61 * page.render(mBitmap, null, null, Page.RENDER_MODE_FOR_DISPLAY);
90 * as the application is responsible to render it such that the margins are respected.
263 * Mode to render the content for display on a screen.
268 * Mode to render th
352 public void render(@NonNull Bitmap destination, @Nullable Rect destClip, method in class:PdfRenderer.Page
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