Searched refs:renderTarget (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.h45 GLenum renderTarget = GL_TEXTURE_2D) {
46 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
50 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
53 GLenum renderTarget = GL_TEXTURE_2D) {
54 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
58 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
H A DDeferredLayerUpdater.cpp108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local
110 LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
112 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
114 !mBlend, forceFilter, renderTarget, transform);
H A DAssetAtlas.cpp83 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override {
84 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
88 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override {
89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
H A DLayer.h212 return renderTarget;
215 inline void setRenderTarget(GLenum renderTarget) { argument
216 this->renderTarget = renderTarget;
220 return renderTarget != GL_NONE;
224 texture.setWrap(wrap, bindTexture, force, renderTarget);
228 texture.setFilter(filter, bindTexture, force, renderTarget);
392 GLenum renderTarget = GL_TEXTURE_2D; member in class:android::uirenderer::Layer
H A DTexture.cpp48 GLenum renderTarget) {
55 mCaches.textureState().bindTexture(renderTarget, mId);
58 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
59 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
64 GLenum renderTarget) {
71 mCaches.textureState().bindTexture(renderTarget, mId);
76 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
77 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
47 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument
63 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
H A DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
H A DLayer.cpp48 renderTarget = GL_TEXTURE_2D;
183 caches.textureState().bindTexture(renderTarget, texture.mId);
215 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
H A DLayerRenderer.cpp290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
300 if (renderTarget != layer->getRenderTarget()) {
301 layer->setRenderTarget(renderTarget);
289 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) argument
/frameworks/base/libs/hwui/tests/common/
H A DTestUtils.cpp56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; local
58 renderTarget, Matrix4::identity().data);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java252 RenderTarget renderTarget = output.lockRenderTarget();
254 renderTarget,
266 RenderTarget renderTarget = output.lockRenderTarget();
268 renderTarget,
292 RenderTarget renderTarget = output.lockRenderTarget();
293 processNoInput(renderTarget, output.getWidth(), output.getHeight());
H A DBackingStore.java518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET);
520 renderTarget.getPixelData(mDimensions[0], mDimensions[1]));

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