Searched refs:replayFlags (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayList.h | 77 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) argument 79 , mReplayFlags(replayFlags) 97 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) argument 98 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), 105 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) argument 106 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
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H A D | OpenGLRenderer.h | 168 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
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H A D | RenderNode.cpp | 778 inline int replayFlags() { return mDeferStruct.mReplayFlags; } function in class:android::uirenderer::DeferOperationHandler 809 inline int replayFlags() { return mReplayStruct.mReplayFlags; } function in class:android::uirenderer::ReplayOperationHandler
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H A D | OpenGLRenderer.cpp | 1427 void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { argument 1435 ReplayStateStruct replayStruct(*this, dirty, replayFlags); 1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
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