Searched refs:replayFlags (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayList.h77 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) argument
79 , mReplayFlags(replayFlags)
97 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) argument
98 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
105 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) argument
106 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
H A DOpenGLRenderer.h168 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
H A DRenderNode.cpp778 inline int replayFlags() { return mDeferStruct.mReplayFlags; } function in class:android::uirenderer::DeferOperationHandler
809 inline int replayFlags() { return mReplayStruct.mReplayFlags; } function in class:android::uirenderer::ReplayOperationHandler
H A DOpenGLRenderer.cpp1427 void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { argument
1435 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);

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