Searched refs:sceneName (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
H A DFrameBuilderBench.cpp94 static sp<RenderNode> getSyncedSceneNode(const char* sceneName) { argument
99 std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
116 const char* sceneName = *(SCENES.begin() + state.range_x());
117 state.SetLabel(sceneName);
118 auto node = getSyncedSceneNode(sceneName);
132 const char* sceneName = *(SCENES.begin() + state.range_x());
133 state.SetLabel(sceneName);
134 auto node = getSyncedSceneNode(sceneName);

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