Searched refs:setProjectionPathMask (Results 1 - 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | CanvasState.cpp | 244 void CanvasState::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { function in class:android::uirenderer::CanvasState 245 mSnapshot->setProjectionPathMask(allocator, path);
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H A D | CanvasState.h | 138 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
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H A D | Snapshot.h | 210 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
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H A D | Snapshot.cpp | 229 void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { function in class:android::uirenderer::Snapshot
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H A D | OpenGLRenderer.h | 332 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
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H A D | OpenGLRenderer.cpp | 2091 void OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { function in class:android::uirenderer::OpenGLRenderer 2092 mState.setProjectionPathMask(allocator, path);
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H A D | FrameBuilder.cpp | 480 mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
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H A D | RenderNode.cpp | 1004 renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
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Completed in 154 milliseconds