Searched refs:setProjectionPathMask (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
H A DCanvasState.cpp244 void CanvasState::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { function in class:android::uirenderer::CanvasState
245 mSnapshot->setProjectionPathMask(allocator, path);
H A DCanvasState.h138 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
H A DSnapshot.h210 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
H A DSnapshot.cpp229 void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { function in class:android::uirenderer::Snapshot
H A DOpenGLRenderer.h332 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
H A DOpenGLRenderer.cpp2091 void OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { function in class:android::uirenderer::OpenGLRenderer
2092 mState.setProjectionPathMask(allocator, path);
H A DFrameBuilder.cpp480 mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
H A DRenderNode.cpp1004 renderer.setProjectionPathMask(alloc, projectionReceiverOutline);

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