Searched refs:setupLayerBlending (Results 1 - 8 of 8) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES10RenderEngine.h | 34 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 37 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
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H A D | GLES11RenderEngine.h | 57 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 61 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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H A D | GLES10RenderEngine.cpp | 30 void GLES10RenderEngine::setupLayerBlending( function in class:android::GLES10RenderEngine
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H A D | GLES20RenderEngine.h | 72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 76 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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H A D | RenderEngine.h | 97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0; 100 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
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H A D | GLES11RenderEngine.cpp | 111 void GLES11RenderEngine::setupLayerBlending(bool premultipliedAlpha, function in class:android::GLES11RenderEngine 114 void GLES11RenderEngine::setupLayerBlending(
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H A D | GLES20RenderEngine.cpp | 121 void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, function in class:android::GLES20RenderEngine 124 void GLES20RenderEngine::setupLayerBlending(
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/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 1033 engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
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