/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetShaderInfoLog.java | 1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, 5 int shader
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H A D | glShaderSource.java | 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 4 int shader, 3 glShaderSource( int shader, String string ) argument
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H A D | glGetShaderSource.java | 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 4 int shader, 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 16 int shader, 22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 25 int shader 3 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument 15 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
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H A D | glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetProgramPipelineInfoLog.cpp | 3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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H A D | glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { 15 glShaderSource(shader, 1, strings, 0); 5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
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H A D | glGetShaderSource.cpp | 1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 4 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) { 46 (GLuint)shader, 66 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { 81 (GLuint)shader, 91 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { argument 94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 103 glGetShaderSource(shader, shaderLe 3 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument 68 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument [all...] |
/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 407 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 441 String8 shader(gVS_Header_Start); 443 shader.append(gVS_Header_Attributes_TexCoords); 446 shader.append(gVS_Header_Attributes_VertexAlphaParameters); 449 shader.append(gVS_Header_Attributes_Colors); 452 shader.append(gVS_Header_Uniforms); 454 shader.append(gVS_Header_Uniforms_TextureTransform); 457 shader.append(gVS_Header_Uniforms_HasGradient); 460 shader.append(gVS_Header_Uniforms_HasBitmap); 463 shader 518 shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) argument 746 generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) argument 755 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument [all...] |
H A D | ProgramCache.h | 54 void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode); 55 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT); 57 void printLongString(const String8& shader) const;
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H A D | SkiaShader.cpp | 83 // gradient shader matrix helpers 120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, argument 129 switch (shader.asAGradient(&gradInfo)) { 147 // Do nothing. This shader is unsupported. 154 shader.getLocalMatrix(), modelViewMatrix); 156 // re-query shader to get full color / offset data 161 shader.asAGradient(&gradInfo); 202 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, argument 207 if (!shader.isABitmap(&bitmap, nullptr, xy)) { 240 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader 259 getComposeSubType(const SkShader& shader) argument 292 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 324 tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::LayerShaderData* outData) argument 360 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument [all...] |
H A D | Program.cpp | 134 GLuint shader = glCreateShader(type); local 135 glShaderSource(shader, 1, &source, nullptr); 136 glCompileShader(shader); 139 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 141 ALOGE("Error while compiling this shader:\n===\n%s\n===", source); 145 glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]); 150 return shader;
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 ALOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 ALOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 98 GLuint shader = glCreateShader(type); local 99 glShaderSource(shader, 1, &source, 0); 100 glCompileShader(shader); 102 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 107 glGetShaderInfoLog(shader, sizeof(log), 0, log); 108 ALOGE("Error while compiling shader: \n%s\n%s", source, log); 109 glDeleteShader(shader); 112 return shader; 116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; local 118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGT [all...] |
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/frameworks/rs/driver/ |
H A D | rsdProgramFragment.h | 25 const char* shader, size_t shaderLen,
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H A D | rsdProgramVertex.h | 24 const char* shader, size_t shaderLen,
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H A D | rsdProgram.cpp | 37 const char* shader, size_t shaderLen, 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 74 ALOGV("Destroying vertex shader with ID %p", (void*)pv); 84 const char* shader, size_t shaderLen, 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 108 ALOGV("Destroying fragment shader with ID %p", (void*)pf); 36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument 83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 254 GLuint shader = glCreateShader(shaderType); local 256 if (shader) { 257 glShaderSource(shader, 1, &pSource, NULL); 259 glCompileShader(shader); 262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 271 glGetShaderInfoLog(shader, infoLen, NULL, buf); 279 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 285 glDeleteShader(shader); 286 shader [all...] |
/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer 51 // Trivial fragment shader for external texture. 61 // Trivial fragment shader for mundane texture. 139 GLuint shader = glCreateShader(shaderType); local 140 if (shader == 0) { 145 glShaderSource(shader, 1, &src, NULL); 146 glCompileShader(shader); 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 151 ALOGE("Compile of shader type %d failed", shaderType); 153 glGetShaderiv(shader, GL_INFO_LOG_LENGT [all...] |
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 170 int shader = GLES20.glCreateShader(shaderType); 171 if (shader != 0) { 172 GLES20.glShaderSource(shader, source); 173 GLES20.glCompileShader(shader); 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 179 GLES20.glDeleteShader(shader); 180 shader = 0; 183 return shader; [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 46 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); local 47 SkSafeUnref(shader); 58 // The current shader will no longer need a direct reference owned by Shader.java 63 // Attempt to peel off an existing proxy shader and get the proxy's matrix. If 67 // refAsALocalMatrixShader(): if the shader contains a proxy then it unwraps the proxy 68 // returning both the underlying shader and the proxy's matrix. 69 // newWithLocalMatrix(): will return a proxy shader that wraps the provided shader and 70 // concats the provided local matrix with the shader's matrix. 125 SkShader* shader local 169 SkShader* shader = SkGradientShader::CreateRadial(center, radius, local 208 SkShader* shader = SkGradientShader::CreateSweep(x, y, local 234 SkShader* shader = SkShader::CreateComposeShader(shaderA, shaderB, mode); local 245 SkShader* shader = SkShader::CreateComposeShader(shaderA, shaderB, xfermode.get()); local [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ViewFilter.java | 131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { argument 132 shader.setTargetRect(getTargetRect(frameRect, outputRect)); 133 shader.setClearsOutput(true); 134 shader.setClearColor(mClearColor); 136 shader.setSourceRect(0f, 1f, 1f, -1f);
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/frameworks/opt/bitmap/src/com/android/bitmap/drawable/ |
H A D | CircularBitmapDrawable.java | 133 // Draw bitmap through shader first. 134 BitmapShader shader = (BitmapShader) mBitmapPaint.getShader(); 135 if (shader == null || mShaderBitmap != bitmap) { 136 shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP); 147 shader.setLocalMatrix(mMatrix); 148 mBitmapPaint.setShader(shader);
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