Searched refs:shader (Results 1 - 25 of 81) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetShaderInfoLog.java1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
5 int shader
H A DglShaderSource.java1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
3 glShaderSource( int shader, String string ) argument
H A DglGetShaderSource.java1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
16 int shader,
22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
25 int shader
3 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
15 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
H A DglGetProgramInfoLog.cpp3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
H A DglGetProgramPipelineInfoLog.cpp3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderInfoLog.cpp3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
H A DglShaderSource.cpp2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
H A DglGetShaderSource.cpp1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
4 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) {
46 (GLuint)shader,
66 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) {
81 (GLuint)shader,
91 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { argument
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
103 glGetShaderSource(shader, shaderLe
3 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument
68 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument
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/frameworks/base/libs/hwui/
H A DProgramCache.cpp407 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
441 String8 shader(gVS_Header_Start);
443 shader.append(gVS_Header_Attributes_TexCoords);
446 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
449 shader.append(gVS_Header_Attributes_Colors);
452 shader.append(gVS_Header_Uniforms);
454 shader.append(gVS_Header_Uniforms_TextureTransform);
457 shader.append(gVS_Header_Uniforms_HasGradient);
460 shader.append(gVS_Header_Uniforms_HasBitmap);
463 shader
518 shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) argument
746 generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) argument
755 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument
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H A DProgramCache.h54 void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode);
55 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
57 void printLongString(const String8& shader) const;
H A DSkiaShader.cpp83 // gradient shader matrix helpers
120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, argument
129 switch (shader.asAGradient(&gradInfo)) {
147 // Do nothing. This shader is unsupported.
154 shader.getLocalMatrix(), modelViewMatrix);
156 // re-query shader to get full color / offset data
161 shader.asAGradient(&gradInfo);
202 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, argument
207 if (!shader.isABitmap(&bitmap, nullptr, xy)) {
240 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader
259 getComposeSubType(const SkShader& shader) argument
292 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
324 tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::LayerShaderData* outData) argument
360 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument
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H A DProgram.cpp134 GLuint shader = glCreateShader(type); local
135 glShaderSource(shader, 1, &source, nullptr);
136 glCompileShader(shader);
139 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
141 ALOGE("Error while compiling this shader:\n===\n%s\n===", source);
145 glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]);
150 return shader;
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 ALOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
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/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 ALOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp98 GLuint shader = glCreateShader(type); local
99 glShaderSource(shader, 1, &source, 0);
100 glCompileShader(shader);
102 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
107 glGetShaderInfoLog(shader, sizeof(log), 0, log);
108 ALOGE("Error while compiling shader: \n%s\n%s", source, log);
109 glDeleteShader(shader);
112 return shader;
116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; local
118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGT
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType);
97 if (shader != 0) {
98 GLES20.glShaderSource(shader, source);
99 GLES20.glCompileShader(shader);
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
105 GLES20.glDeleteShader(shader);
106 shader = 0;
109 return shader;
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/frameworks/rs/driver/
H A DrsdProgramFragment.h25 const char* shader, size_t shaderLen,
H A DrsdProgramVertex.h24 const char* shader, size_t shaderLen,
H A DrsdProgram.cpp37 const char* shader, size_t shaderLen,
40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
84 const char* shader, size_t shaderLen,
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
108 ALOGV("Destroying fragment shader with ID %p", (void*)pf);
36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp254 GLuint shader = glCreateShader(shaderType); local
256 if (shader) {
257 glShaderSource(shader, 1, &pSource, NULL);
259 glCompileShader(shader);
262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
271 glGetShaderInfoLog(shader, infoLen, NULL, buf);
279 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
285 glDeleteShader(shader);
286 shader
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/frameworks/av/cmds/screenrecord/
H A DProgram.cpp38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer
51 // Trivial fragment shader for external texture.
61 // Trivial fragment shader for mundane texture.
139 GLuint shader = glCreateShader(shaderType); local
140 if (shader == 0) {
145 glShaderSource(shader, 1, &src, NULL);
146 glCompileShader(shader);
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
151 ALOGE("Compile of shader type %d failed", shaderType);
153 glGetShaderiv(shader, GL_INFO_LOG_LENGT
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java170 int shader = GLES20.glCreateShader(shaderType);
171 if (shader != 0) {
172 GLES20.glShaderSource(shader, source);
173 GLES20.glCompileShader(shader);
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
179 GLES20.glDeleteShader(shader);
180 shader = 0;
183 return shader;
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/frameworks/base/core/jni/android/graphics/
H A DShader.cpp46 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); local
47 SkSafeUnref(shader);
58 // The current shader will no longer need a direct reference owned by Shader.java
63 // Attempt to peel off an existing proxy shader and get the proxy's matrix. If
67 // refAsALocalMatrixShader(): if the shader contains a proxy then it unwraps the proxy
68 // returning both the underlying shader and the proxy's matrix.
69 // newWithLocalMatrix(): will return a proxy shader that wraps the provided shader and
70 // concats the provided local matrix with the shader's matrix.
125 SkShader* shader local
169 SkShader* shader = SkGradientShader::CreateRadial(center, radius, local
208 SkShader* shader = SkGradientShader::CreateSweep(x, y, local
234 SkShader* shader = SkShader::CreateComposeShader(shaderA, shaderB, mode); local
245 SkShader* shader = SkShader::CreateComposeShader(shaderA, shaderB, xfermode.get()); local
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { argument
132 shader.setTargetRect(getTargetRect(frameRect, outputRect));
133 shader.setClearsOutput(true);
134 shader.setClearColor(mClearColor);
136 shader.setSourceRect(0f, 1f, 1f, -1f);
/frameworks/opt/bitmap/src/com/android/bitmap/drawable/
H A DCircularBitmapDrawable.java133 // Draw bitmap through shader first.
134 BitmapShader shader = (BitmapShader) mBitmapPaint.getShader();
135 if (shader == null || mShaderBitmap != bitmap) {
136 shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
147 shader.setLocalMatrix(mMatrix);
148 mBitmapPaint.setShader(shader);

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