Searched refs:shaderHandle (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/core/jni/android/graphics/
H A DShader.cpp44 static void Shader_destructor(JNIEnv* env, jobject o, jlong shaderHandle, jlong shaderWithLMHandle) argument
46 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle);
50 static jlong Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle) argument
60 SkASSERT(shaderHandle);
61 SkAutoTUnref<SkShader> currentShader(reinterpret_cast<SkShader*>(shaderHandle));
H A DPaint.cpp267 static jlong setShader(JNIEnv* env, jobject clazz, jlong objHandle, jlong shaderHandle) { argument
269 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle);

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