Searched refs:shader_type (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h390 // Compile the shader with the given source. The shader_type must be either
392 static GLuint CompileShader(GLenum shader_type, const char* source);
H A Dshader_program.cpp296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { argument
300 GLuint shader = glCreateShader(shader_type);
330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log);

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