Searched refs:snap (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.h | 85 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) { argument 86 if (snap) { 94 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap, argument 96 if (snap) { 103 // pass empty rect since not needed for damage / snap
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H A D | OpenGLRenderer.cpp | 1469 // TODO: snap doesn't need to touch transform, only texture filter. 1470 bool snap = pureTranslate; local 1483 .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(bounds.getWidth(), bounds.getHeight()))
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/frameworks/base/core/java/com/android/internal/policy/ |
H A D | DividerSnapAlgorithm.java | 31 * Calculates the snap targets and the snap position given a position and a velocity. All positions 42 * 3 snap targets: left/top has 16:9 ratio (for videos), 1:1, and right/bottom has 16:9 ratio 47 * 3 snap targets: fixed ratio, 1:1, (1 - fixed ratio) 52 * 1 snap target: 1:1 150 return snap(position, hardDismiss); 160 SnapTarget target = snap(position, false /* hardDismiss */); 226 private SnapTarget snap(int position, boolean hardDismiss) { method in class:DividerSnapAlgorithm 367 * Represents a snap target for the divider. 378 /** Position of this snap targe [all...] |
/frameworks/opt/photoviewer/src/com/android/ex/photo/views/ |
H A D | PhotoView.java | 64 /** Amount of time to wait before starting snap animation; in milliseconds */ 70 /** Amount of translation needed before starting a snap animation */ 224 snap(); 651 // snap transformations; we don't animate 1051 private void snap() { method in class:PhotoView 1055 // Determine how much to snap in the horizontal direction [if any] 1075 // Determine how much to snap in the vertical direction [if any] 1107 * @param animate if {@code true}, animate during the rotation. Otherwise, snap rotate. 1205 * Stops the animation in place. It does not snap the image to its final zoom. 1283 * Stops the animation in place. It does not snap th [all...] |
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