Searched refs:spot (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { 77 testData.lightRadius, *ambient, *spot); 88 VertexBuffer spot; local 89 tessellateShadows(shadowData, true, path, &ambient, &spot); 91 benchmark::DoNotOptimize(&spot); 105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer); 106 tessellateShadows(shadowData, false, path, ambient.get(), spot.get()); 108 benchmark::DoNotOptimize(spot.get()); 72 tessellateShadows(ShadowTestData& testData, bool opaque, const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) argument
|
/frameworks/base/libs/input/ |
H A D | PointerController.cpp | 45 // Time to spend fading out the spot completely. 276 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, 296 Spot* spot = getSpotLocked(id); local 297 if (!spot) { 298 spot = createAndAddSpotLocked(id); 301 spot->updateSprite(&icon, x, y); 306 Spot* spot = mLocked.spots.itemAt(i); local 307 if (spot->id != Spot::INVALID_ID 308 && !spotIdBits.hasBit(spot->id)) { 309 fadeOutAndReleaseSpotLocked(spot); 531 Spot* spot = mLocked.spots.itemAt(i); local 641 Spot* spot = mLocked.spots.itemAt(i); local 652 Spot* spot = removeFirstFadingSpotLocked(); local 670 Spot* spot = new Spot(id, sprite); local 677 Spot* spot = mLocked.spots.itemAt(i); local 686 releaseSpotLocked(Spot* spot) argument 696 fadeOutAndReleaseSpotLocked(Spot* spot) argument 705 Spot* spot = mLocked.spots.itemAt(i); local [all...] |
H A D | PointerController.h | 206 void releaseSpotLocked(Spot* spot); 207 void fadeOutAndReleaseSpotLocked(Spot* spot);
|
/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |
Completed in 681 milliseconds