Searched refs:stateClock (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/opengl/tests/gl_perfapp/jni/
H A Dgl_code.cpp26 // The stateClock starts at zero and increments by 1 every time we draw a frame. It is used to control which phase of the test we are in.
28 int stateClock; variable
40 uint32_t testNum = stateClock >> 2;
41 int texSize = ((stateClock >> 1) & 0x1) + 1;
69 stateClock = 0;
93 if (stateClock > 0 && ((stateClock & 1) == 0)) {
97 stateClock++;

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