Searched refs:textureFillFlags (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp76 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local
82 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
180 int textureFillFlags = TextureFillFlags::ForceFilter; local
182 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
188 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
431 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) local
437 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
506 const int textureFillFlags = TextureFillFlags::None; local
511 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
528 const int textureFillFlags local
596 int textureFillFlags = TextureFillFlags::ForceFilter; local
[all...]
H A DGlopBuilder.h62 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
H A DOpenGLRenderer.cpp1474 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local
1481 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1498 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local
1504 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1589 const int textureFillFlags = TextureFillFlags::None; local
1594 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1615 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local
1623 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1642 int textureFillFlags = TextureFillFlags::ForceFilter; local
1644 textureFillFlags |
1672 int textureFillFlags = TextureFillFlags::ForceFilter; local
[all...]
H A DFontRenderer.cpp60 int textureFillFlags = TextureFillFlags::None; local
62 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
65 textureFillFlags |= TextureFillFlags::ForceFilter;
74 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha)
84 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
H A DGlopBuilder.cpp325 const int textureFillFlags, const SkPaint* paint, float alphaScale) {
329 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
338 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
360 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {
324 setFillTexturePaint(Texture& texture, const int textureFillFlags, const SkPaint* paint, float alphaScale) argument

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