Searched refs:textureFillFlags (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 76 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local 82 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) 180 int textureFillFlags = TextureFillFlags::ForceFilter; local 182 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 188 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha) 431 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) local 437 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 506 const int textureFillFlags = TextureFillFlags::None; local 511 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) 528 const int textureFillFlags local 596 int textureFillFlags = TextureFillFlags::ForceFilter; local [all...] |
H A D | GlopBuilder.h | 62 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
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H A D | OpenGLRenderer.cpp | 1474 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local 1481 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1498 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local 1504 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1589 const int textureFillFlags = TextureFillFlags::None; local 1594 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1615 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) local 1623 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha) 1642 int textureFillFlags = TextureFillFlags::ForceFilter; local 1644 textureFillFlags | 1672 int textureFillFlags = TextureFillFlags::ForceFilter; local [all...] |
H A D | FontRenderer.cpp | 60 int textureFillFlags = TextureFillFlags::None; local 62 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture; 65 textureFillFlags |= TextureFillFlags::ForceFilter; 74 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha) 84 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
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H A D | GlopBuilder.cpp | 325 const int textureFillFlags, const SkPaint* paint, float alphaScale) { 329 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter) 338 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) { 360 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) { 324 setFillTexturePaint(Texture& texture, const int textureFillFlags, const SkPaint* paint, float alphaScale) argument
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