Searched refs:textureUnit (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 87 void TextureState::activateTexture(GLuint textureUnit) { argument 88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, 90 textureUnit, kTextureUnitsCount); 91 if (mTextureUnit != textureUnit) { 92 glActiveTexture(kTextureUnits[textureUnit]); 93 mTextureUnit = textureUnit;
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H A D | TextureState.h | 41 void activateTexture(GLuint textureUnit);
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/frameworks/base/libs/hwui/ |
H A D | Dither.h | 43 void setupProgram(Program& program, GLuint* textureUnit);
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H A D | SkiaShader.cpp | 121 GLuint* textureUnit, ProgramDescription* description, 164 outData->gradientSampler = (*textureUnit)++; 180 outData->ditherSampler = (*textureUnit)++; 203 GLuint* textureUnit, ProgramDescription* description, 220 outData->bitmapSampler = (*textureUnit)++; 282 const Matrix4& modelViewMatrix, GLuint* textureUnit, 285 textureUnit, description, &outData->bitmapData), 288 textureUnit, description, &outData->gradientData), 293 GLuint* textureUnit, ProgramDescription* description, 311 transform, textureUnit, descriptio 120 tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::GradientShaderData* outData) argument 202 tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::BitmapShaderData* outData) argument 281 storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 292 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 324 tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::LayerShaderData* outData) argument 360 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument [all...] |
H A D | Dither.cpp | 88 void Dither::setupProgram(Program& program, GLuint* textureUnit) { argument 89 GLuint textureSlot = (*textureUnit)++;
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H A D | SkiaShader.h | 91 GLuint* textureUnit, ProgramDescription* description,
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H A D | GlopBuilder.cpp | 650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; local 665 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
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