Searched refs:tname (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES11RenderEngine.cpp | 243 GLuint tname, name; local 245 glGenTextures(1, &tname); 246 glBindTexture(GL_TEXTURE_2D, tname); 253 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 256 *texName = tname;
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H A D | GLES20RenderEngine.cpp | 212 GLuint tname, name; local 214 glGenTextures(1, &tname); 215 glBindTexture(GL_TEXTURE_2D, tname); 221 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 224 *texName = tname;
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