Searched refs:totalTransform (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DClipArea.cpp502 Matrix4 totalTransform(recordedClipTransform);
503 totalTransform.multiply(tr.getTransform());
504 rectList.intersectWith(tr.getBounds(), totalTransform);
524 Matrix4 totalTransform(transform);
525 totalTransform.multiply(tr.getTransform());
526 clipRectWithTransform(tr.getBounds(), &totalTransform, SkRegion::kIntersect_Op);
H A DFrameBuilder.cpp764 auto& totalTransform = bakedState->computedState.transform; local
765 if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
770 totalTransform.decomposeScale(sx, sy);
H A DOpenGLRenderer.cpp1850 Matrix4 totalTransform; local
1851 totalTransform.loadInverse(screenSpaceTransform);
1852 totalTransform.multiply(currentSnapshot()->projectionPathMask->projectionMaskTransform);
1855 totalTransform.copyTo(skTotalTransform);

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