Searched refs:transform (Results 1 - 25 of 180) sorted by relevance

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/frameworks/base/libs/hwui/
H A DClipArea.h30 Rect transformAndCalculateBounds(const Rect& r, const Matrix4& transform);
35 TransformedRectangle(const Rect& bounds, const Matrix4& transform);
55 void transform(const Matrix4& transform) { argument
57 t.loadMultiply(transform, mTransform);
75 void set(const Rect& bounds, const Matrix4& transform);
76 bool intersectWith(const Rect& bounds, const Matrix4& transform);
77 void transform(const Matrix4& transform);
147 void clipRectWithTransform(const Rect& r, const mat4* transform,
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H A DSnapshot.cpp39 transform = &mTransformRoot;
61 mTransformRoot = *s->transform;
62 transform = &mTransformRoot;
64 transform = s->transform;
93 mClipArea->clipRectWithTransform(localClip, transform, op);
98 mClipArea->clipPathWithTransform(path, transform, op);
107 return transform->isPerspective();
112 inverse.loadInverse(*transform);
136 // before resetting, map current light pos with inverse of current transform
264 applyClip(const ClipBase* recordedClip, const Matrix4& transform) argument
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H A DClipArea.cpp27 static void handlePoint(Rect& transformedBounds, const Matrix4& transform, float x, float y) { argument
29 transform.mapPoint(v.x, v.y);
33 Rect transformAndCalculateBounds(const Rect& r, const Matrix4& transform) { argument
37 handlePoint(transformedBounds, transform, r.left, r.top);
38 handlePoint(transformedBounds, transform, r.right, r.top);
39 handlePoint(transformedBounds, transform, r.left, r.bottom);
40 handlePoint(transformedBounds, transform, r.right, r.bottom);
56 const Matrix4& transform)
58 , mTransform(transform) {
108 void RectangleList::set(const Rect& bounds, const Matrix4& transform) { argument
55 TransformedRectangle(const Rect& bounds, const Matrix4& transform) argument
113 intersectWith(const Rect& bounds, const Matrix4& transform) argument
151 pathFromTransformedRectangle(const Rect& bounds, const Matrix4& transform) argument
179 transform(const Matrix4& transform) argument
218 clipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op) argument
245 clipPathWithTransform(const SkPath& path, const mat4* transform, SkRegion::Op op) argument
272 rectangleModeClipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op) argument
309 rectangleListModeClipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op) argument
335 regionModeClipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op) argument
515 applyClip(const ClipBase* clip, const Matrix4& transform) argument
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H A DPathTessellator.h57 * Populates scaleX and scaleY with the 'tessellation scale' of the transform - the effective X
64 static void extractTessellationScales(const Matrix4& transform, float* scaleX, float* scaleY);
73 * @param transform The transform the path is to be drawn with, used to drive stretch-aware path
78 const mat4& transform, VertexBuffer& vertexBuffer);
87 * @param transform The transform the points will be drawn with, used to drive stretch-aware path
92 const mat4& transform, VertexBuffer& vertexBuffer);
101 * @param transform The transform th
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H A DBakedOpState.cpp36 transform.loadMultiply(*snapshot.transform, recordedOp.localMatrix);
44 transform.mapRect(clippedBounds);
46 && (!transform.isPureTranslate() || recordedOp.paint->getStrokeWidth() < 1.0f))) {
54 recordedOp.localClip, *(snapshot.transform));
74 inverseTransform.loadInverse(transform);
79 snapshot.projectionPathMask->transform(skInverseTransform, localMask);
87 transform.loadMultiply(*snapshot.transform, localTransform);
88 clipState = snapshot.serializeIntersectedClip(allocator, localClip, *(snapshot.transform));
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H A DDamageAccumulator.h45 // Push a transform node onto the stack. This should be called prior
47 // will be affected by the transform when popTransform() is called.
48 void pushTransform(const RenderNode* transform);
49 void pushTransform(const Matrix4* transform);
51 // Pops a transform node from the stack, propagating the dirty rect
H A DCanvasState.cpp166 mSnapshot->transform->copyTo(*matrix);
170 mSnapshot->transform->translate(dx, dy, dz);
174 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
178 mSnapshot->transform->scale(sx, sy, 1.0f);
182 mSnapshot->transform->skew(sx, sy);
186 mSnapshot->transform->load(matrix);
190 *(mSnapshot->transform) = matrix;
194 mat4 transform(matrix);
195 mSnapshot->transform->multiply(transform);
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H A DDamageAccumulator.cpp40 // When this frame is pop'd, this rect is mapped through the above transform
70 LOG_ALWAYS_FATAL("Tried to compute transform with an invalid type: %d", currentFrame->type);
90 void DamageAccumulator::pushTransform(const RenderNode* transform) { argument
93 mHead->renderNode = transform;
96 void DamageAccumulator::pushTransform(const Matrix4* transform) { argument
99 mHead->matrix4 = transform;
127 // Don't attempt to calculate damage for a perspective transform
141 const SkMatrix* transform = props.getTransformMatrix(); local
143 if (transform && !transform
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H A DRenderProperties.cpp180 // only allocate a mPrimitiveFields.matrix if we have a complex transform
187 SkMatrix* transform = mComputedFields.mTransformMatrix; local
188 transform->reset();
190 transform->setTranslate(getTranslationX(), getTranslationY());
191 transform->preRotate(getRotation(), getPivotX(), getPivotY());
192 transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
196 transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
204 transform->postConcat(transform3D);
/frameworks/av/camera/
H A DCameraUtils.cpp31 /*out*/int32_t* transform) {
34 if (transform == NULL) {
35 ALOGW("%s: null transform", __FUNCTION__);
39 *transform = 0;
53 int32_t& flags = *transform;
120 ALOGV("%s: final transform = 0x%x", __FUNCTION__, flags);
30 getRotationTransform(const CameraMetadata& staticInfo, int32_t* transform) argument
/frameworks/av/services/camera/libcameraservice/device3/
H A DCamera3OutputStreamInterface.h33 * Set the transform on the output stream; one of the
36 virtual status_t setTransform(int transform) = 0;
/frameworks/base/include/private/hwui/
H A DDrawGlInfo.h41 // Input: current transform matrix, in OpenGL format
42 float transform[16]; member in struct:android::uirenderer::DrawGlInfo
/frameworks/data-binding/extensions/library/
H A Dbuild.gradle16 import com.android.build.api.transform.Format;
17 import com.android.build.api.transform.QualifiedContent;
18 import com.android.build.api.transform.QualifiedContent.ContentType;
19 import com.android.build.api.transform.QualifiedContent.Scope;
20 import com.android.build.api.transform.Transform;
21 import com.android.build.api.transform.Context;
22 import com.android.build.api.transform.TransformInput;
23 import com.android.build.api.transform.TransformOutputProvider;
24 import com.android.build.api.transform.TransformException;
148 public void transform(Contex
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/frameworks/native/services/surfaceflinger/
H A DTransform.h62 // query the transform
71 // modify the transform
77 // transform data
79 vec2 transform(int x, int y) const;
80 Region transform(const Region& reg) const;
81 Rect transform(const Rect& bounds) const;
84 vec2 transform(const vec2& v) const;
85 vec3 transform(const vec3& v) const;
H A DDisplayDevice.cpp165 // initialize the display orientation transform.
389 dirty = planeTransform.transform(this->dirtyRegion);
427 uint32_t transform = 0; local
430 transform = Transform::ROT_0;
433 transform = Transform::ROT_90;
436 transform = Transform::ROT_180;
439 transform = Transform::ROT_270;
442 return transform;
549 mScissor = mGlobalTransform.transform(viewport);
556 uint32_t transform local
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H A DTransform.cpp172 vec2 Transform::transform(const vec2& v) const { function in class:android::Transform
180 vec3 Transform::transform(const vec3& v) const { function in class:android::Transform
189 vec2 Transform::transform(int x, int y) const function in class:android::Transform
191 return transform(vec2(x,y));
196 return transform( Rect(w, h) );
199 Rect Transform::transform(const Rect& bounds) const function in class:android::Transform
207 lt = transform(lt);
208 rt = transform(rt);
209 lb = transform(lb);
210 rb = transform(r
220 Region Transform::transform(const Region& reg) const function in class:android::Transform
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H A DLayer.cpp124 mCurrentState.active.transform.set(0, 0);
406 // a viewport clipping and a window transform. we should use floating point to fix this.
413 activeCrop = s.active.transform.transform(activeCrop);
422 activeCrop = s.active.transform.inverse().transform(activeCrop);
424 // This needs to be here as transform.transform(Rect) computes the
427 // transform.inverse().transform(transfor
658 auto transform = static_cast<HWC2::Transform>(orientation); local
940 uint32_t transform = local
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/frameworks/base/cmds/bmgr/
H A DAndroid.mk14 $(transform-prebuilt-to-target)
/frameworks/base/cmds/ime/
H A DAndroid.mk14 $(transform-prebuilt-to-target)
/frameworks/base/cmds/input/
H A DAndroid.mk13 $(transform-prebuilt-to-target)
/frameworks/base/cmds/pm/
H A DAndroid.mk14 $(transform-prebuilt-to-target)
/frameworks/base/cmds/svc/
H A DAndroid.mk14 $(transform-prebuilt-to-target)
/frameworks/av/include/camera/
H A DCameraUtils.h36 * Calculate the ANativeWindow transform from the static camera
43 /*out*/int32_t* transform);
/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
H A DCameraDeviceInfo.java153 * The transform matrix that should be applied to the
177 * The transform matrix that should be applied to the
188 Matrix transform = new Matrix();
189 transform.setRectToRect(surfaceDimensions, desiredBounds, Matrix.ScaleToFit.FILL);
190 return transform;
/frameworks/webview/chromium/plat_support/
H A Ddraw_gl_functor.cpp69 COMPILE_ASSERT(NELEM(aw_info.transform) == NELEM(gl_info->transform),
71 for (int i = 0; i < NELEM(aw_info.transform); ++i) {
72 aw_info.transform[i] = gl_info->transform[i];

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