Searched refs:umbra (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp20 // When there is no umbra, then just fake the umbra using
24 // When the polygon is about 90 vertices, the penumbra + umbra can reach 270 rays.
82 * umbra, and its corresponding vertex index.
87 // True is the vertex comes from penumbra, otherwise it comes from umbra.
450 Vector2 umbra[polyLength]; local
453 // the umbra is invalid, and we will tune down the shadow strength.
512 // Compute the umbra by the intersection from the outline's centroid!
532 // on the other side of C), there is no real umbra any more, so we just fake
533 // a small area around the centroid as the umbra, an
691 genNewPenumbraAndPairWithUmbra(const Vector2* penumbra, int penumbraLength, const Vector2* umbra, int umbraLength, Vector2* newPenumbra, int& newPenumbraIndex, IndexPair* verticesPair, int& verticesPairIndex) argument
850 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument
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H A DSpotShadow.h61 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,

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