Searched refs:umbraLength (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp571 int umbraLength = polyLength; local
577 dumpPolygon(umbra, umbraLength, "umbra");
586 Vector2 finalUmbra[umbraLength];
588 int finalUmbraLength = hull(umbra, umbraLength, finalUmbra);
692 const Vector2* umbra, int umbraLength, Vector2* newPenumbra, int& newPenumbraIndex,
697 umbra, umbraLength);
707 for (int j = 1; j < umbraLength; j++) {
708 int newUmbraIndex = (previousClosestUmbraIndex + j) % umbraLength;
753 int skippedUmbraIndex = (previousClosestUmbraIndex + k + 1) % umbraLength;
776 int skippedUmbraIndex = (previousClosestUmbraIndex + k + 1) % umbraLength;
691 genNewPenumbraAndPairWithUmbra(const Vector2* penumbra, int penumbraLength, const Vector2* umbra, int umbraLength, Vector2* newPenumbra, int& newPenumbraIndex, IndexPair* verticesPair, int& verticesPairIndex) argument
850 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument
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H A DSpotShadow.h61 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,

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