Searched refs:umbraLength (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | SpotShadow.cpp | 571 int umbraLength = polyLength; local 577 dumpPolygon(umbra, umbraLength, "umbra"); 586 Vector2 finalUmbra[umbraLength]; 588 int finalUmbraLength = hull(umbra, umbraLength, finalUmbra); 692 const Vector2* umbra, int umbraLength, Vector2* newPenumbra, int& newPenumbraIndex, 697 umbra, umbraLength); 707 for (int j = 1; j < umbraLength; j++) { 708 int newUmbraIndex = (previousClosestUmbraIndex + j) % umbraLength; 753 int skippedUmbraIndex = (previousClosestUmbraIndex + k + 1) % umbraLength; 776 int skippedUmbraIndex = (previousClosestUmbraIndex + k + 1) % umbraLength; 691 genNewPenumbraAndPairWithUmbra(const Vector2* penumbra, int penumbraLength, const Vector2* umbra, int umbraLength, Vector2* newPenumbra, int& newPenumbraIndex, IndexPair* verticesPair, int& verticesPairIndex) argument 850 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument [all...] |
H A D | SpotShadow.h | 61 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
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