Searched refs:v0 (Results 1 - 25 of 38) sorted by relevance

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/frameworks/native/libs/ui/tests/
H A Dvec_test.cpp44 vec4 v0; local
45 EXPECT_EQ(v0.x, 0);
46 EXPECT_EQ(v0.y, 0);
47 EXPECT_EQ(v0.z, 0);
48 EXPECT_EQ(v0.w, 0);
88 vec4 v0(1,2,3,4);
89 v0.x = 10;
90 v0.y = 20;
91 v0.z = 30;
92 v0
[all...]
/frameworks/native/opengl/libagl/arch-mips/
H A Dfixed_asm.S44 srl $v0,$t2,$t1
46 andi $t4,$v0,0x1
47 srl $v0,$v0,1 /* scale to 16.16 */
48 addu $v0,$v0,$t4 /* round-to-nearest */
49 subu $t2,$zero,$v0
50 movn $v0,$t2,$t0 /* if negative? */
52 movz $v0,$zero,$t1
53 movz $v0,
[all...]
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsics_advsimd_Convolve.S35 /* Load the coefficients in the v0, v1 registers */
36 ld1 {v0.8h, v1.8h}, [x4]
66 smull v8.4s, v2.4h, v0.h[0]
67 smull2 v9.4s, v2.8h, v0.h[0]
68 smlal2 v8.4s, v2.8h, v0.h[1]
69 smlal v9.4s, v3.4h, v0.h[1]
70 smlal v8.4s, v3.4h, v0.h[2]
71 smlal2 v9.4s, v3.8h, v0.h[2]
72 smlal v8.4s, v4.4h, v0.h[3]
73 smlal2 v9.4s, v4.8h, v0
[all...]
H A DrsCpuIntrinsics_advsimd_Blend.S58 movi v0.16b, #0
66 mov v0.16b, v8.16b
81 umull2 v12.8h, v7.16b, v0.16b
82 umull v0.8h, v7.8b, v0.8b
90 rshrn v4.8b, v0.8h, #8
99 uaddw v0.8h, v0.8h, v4.8b
108 rshrn v0.8b, v0
[all...]
H A DrsCpuIntrinsics_advsimd_Blur.S70 * v0-v3 -- coefficient table
98 umull v12.4s, v14.4h, v0.h[0]
100 umull2 v13.4s, v14.8h, v0.h[0]
102 umull v14.4s, v15.4h, v0.h[0]
104 umull2 v15.4s, v15.8h, v0.h[0]
180 vertfetch_clamped 7, v0.h[7]
181 vertfetch_clamped 6, v0.h[6]
182 vertfetch_clamped 5, v0.h[5]
183 vertfetch_clamped 4, v0.h[4]
184 vertfetch_clamped 3, v0
[all...]
H A DrsCpuIntrinsics_advsimd_3DLUT.S144 2: ld4 {v0.8b-v3.8b}, [x1], #32
145 /* v0,v1,v2,v3 source data
148 3: uxtl v0.8h, v0.8b
151 mul v0.8h, v0.8h, v4.h[0]
160 usra v0.8h, v0.8h, #8
164 ushr v12.8h, v0.8h, #8
167 bic v0
[all...]
H A DrsCpuIntrinsics_advsimd_YuvToRGB.S31 /* v0 out R_lo / even R_lo accumulator
76 uaddw v0.8h, v1.8h, v19.8b // r0 = g0 + (v >> 1)
96 uhadd v0.8h, v0.8h, v12.8h // r0 = (r0 + r2) >> 1
110 uqsub v0.8h, v0.8h, v29.8h // r0 = satu16(r0 - (16 * 149 + (128 >> 1) + 128 * 204) >> 1)
124 uqrshrn v0.8b, v0.8h, #6
138 zip1 v0.16b, v0
[all...]
H A DrsCpuIntrinsics_advsimd_ColorMatrix.S80 vmxx_s16 \i, 1, v6.4s, v12.4h, v0.h[0]
81 vmxx_s16 \i, 2, v6.4s, v13.4h, v0.h[4]
84 vmxx2_s16 \i, 1, v7.4s, v12.8h, v0.h[0]
85 vmxx2_s16 \i, 2, v7.4s, v13.8h, v0.h[4]
97 vmxx_s16 \i^31, 1, v6.4s, v12.4h, v0.h[0]
98 vmxx_s16 \i^31, 2, v6.4s, v13.4h, v0.h[4]
101 vmxx2_s16 \i^31, 1, v7.4s, v12.8h, v0.h[0]
102 vmxx2_s16 \i^31, 2, v7.4s, v13.8h, v0.h[4]
115 vmxx_s16 \i, 1, v6.4s, v12.4h, v0.h[1]
116 vmxx_s16 \i, 2, v6.4s, v13.4h, v0
[all...]
H A DrsCpuIntrinsics_advsimd_Resize.S427 shadd v0.8h, v10.8h, v8.8h
429 sub v0.8h, v9.8h, v0.8h
466 * of the four taps in v0 - v3. That's eight pixels worth of
511 smull v8.4s, v12.4h, v0.4h
512 smull2 v9.4s, v12.8h, v0.8h
551 zip1 v16.8h, v0.8h, v0.8h
575 zip2 v16.8h, v0.8h, v0
[all...]
/frameworks/native/opengl/libagl/
H A Dprimitives.cpp38 static void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1);
40 vertex_t* v0, vertex_t* v1, vertex_t* v2);
43 static void primitive_nop_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1);
45 vertex_t* v0, vertex_t* v1, vertex_t* v2);
48 vertex_t* v0, vertex_t* v1, vertex_t* v2);
51 vertex_t* v0, vertex_t* v1, vertex_t* v2);
54 vertex_t* v0, vertex_t* v1, vertex_t* v2);
57 vertex_t* v0, vertex_t* v1, vertex_t* v2);
60 vertex_t* v0, vertex_t* v1, vertex_t* v2);
63 vertex_t* v0, vertex_
73 lightTriangleDarkSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
109 lightTriangleSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
159 lightTriangleDarkSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
167 lightTriangleDarkFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
177 lightTriangleSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
185 lightTriangleFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
236 initTriangle( vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) argument
246 initLine( vertex_t const* v0, vertex_t const* v1) argument
254 initLerp(vertex_t const* v0, uint32_t enables) argument
390 fetch_texcoord_impl(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
435 fetch_texcoord(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
532 primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1) argument
574 primitive_clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
614 triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
631 lerp_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
715 lerp_texcoords(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
759 lerp_texcoords_w(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
850 clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
[all...]
H A Darray.cpp569 vertex_t *v, *v0, *v1;
580 v0 = c->vc.vBuffer + 0;
590 const uint32_t cc = v0->flags & v1->flags;
592 c->prims.renderLine(c, v0, v1);
593 v0 = v1;
598 c->vc.vBuffer[0] = *v0;
599 c->arrays.cull = v0->flags & vertex_t::CLIP_ALL;
609 vertex_t* v0 = c->vc.vBuffer; local
612 const uint32_t cc = v0->flags & v1->flags;
614 c->prims.renderLine(c, v0, v
788 vertex_t* v0 = v; local
815 vertex_t* v0 = v; local
847 vertex_t* const v0 = fetch_vertex(c, read_index(type, indices)); local
870 vertex_t* v0 = v; local
917 vertex_t* const v0 = fetch_vertex(c, *p++); local
931 vertex_t* const v0 = fetch_vertex(c, *p++); local
[all...]
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES31.spec20 void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )
21 void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )
22 void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
23 void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
24 void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )
25 void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )
26 void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
27 void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
28 void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )
29 void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloa
[all...]
H A DGLES30.spec55 void glUniform1ui ( GLint location, GLuint v0 )
56 void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
57 void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
58 void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dderinging_luma.cpp39 int v0, h0; local
80 v0 = ((v_blk - 1) >= 1) ? (v_blk - 1) : 1;
96 AdaptiveSmooth_NoMMX(Rec_Y, v0, h0, v_blk, h_blk,
134 v0 = v_blk - 1;
150 AdaptiveSmooth_NoMMX(Rec_Y, v0, h0, v_blk, h_blk,
193 v0 = v_blk - 1;
212 AdaptiveSmooth_NoMMX(Rec_Y, v0, h0, v_blk, h_blk,
215 DeringAdaptiveSmoothMMX(&Rec_Y[v0*width+h0],
H A Dchvr_filter.cpp45 int max_diff, thres, v0, h0, min_blk, max_blk; local
463 v0 = (br << 3) - 1;
467 AdaptiveSmooth_NoMMX(rec, v0, h0, v0 + 1, h0 + 1, thres, width, max_diff);
539 v0 = (br << 3) + 1;
546 AdaptiveSmooth_NoMMX(rec, v0, h0, v0 - 3, h0 - 3, thres, width, max_diff);
H A Dderinging_chroma.cpp40 int v0, h0; local
122 v0 = v_blk - 1;
133 for (v_pel = v0; v_pel < v_blk + BLKSIZE - 1; v_pel++)
201 AdaptiveSmooth_NoMMX(Rec_C, v0, h0, v_blk, h_blk, thres, width, max_diff);
203 DeringAdaptiveSmoothMMX(&Rec_C[(int32)v0*width+h0], width, thres, max_diff);
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A DQuaternion.java119 double v0 = v[0];
123 double s = x[1] * v0 + x[2] * v1 + x[3] * v2;
125 double n0 = 2 * (x[0] * (v0 * x[0] - (x[2] * v2 - x[3] * v1)) + s * x[1]) - v0;
126 double n1 = 2 * (x[0] * (v1 * x[0] - (x[3] * v0 - x[1] * v2)) + s * x[2]) - v1;
127 double n2 = 2 * (x[0] * (v2 * x[0] - (x[1] * v1 - x[2] * v0)) + s * x[3]) - v2;
/frameworks/base/opengl/java/android/opengl/
H A DGLES31.java407 // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )
412 int v0
415 // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )
420 int v0,
424 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
429 int v0,
434 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
439 int v0,
445 // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )
450 int v0
417 glProgramUniform2i( int program, int location, int v0, int v1 ) argument
426 glProgramUniform3i( int program, int location, int v0, int v1, int v2 ) argument
436 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument
455 glProgramUniform2ui( int program, int location, int v0, int v1 ) argument
464 glProgramUniform3ui( int program, int location, int v0, int v1, int v2 ) argument
474 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument
493 glProgramUniform2f( int program, int location, float v0, float v1 ) argument
502 glProgramUniform3f( int program, int location, float v0, float v1, float v2 ) argument
512 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument
[all...]
/frameworks/base/libs/hwui/debug/
H A Dnullgles.cpp237 void glUniform1f(GLint location, GLfloat v0) {} argument
239 void glUniform1i(GLint location, GLint v0) {} argument
241 void glUniform2f(GLint location, GLfloat v0, GLfloat v1) {} argument
243 void glUniform2i(GLint location, GLint v0, GLint v1) {} argument
245 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {} argument
247 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {} argument
249 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {} argument
251 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {} argument
/frameworks/native/opengl/include/GLES3/
H A Dgl31.h496 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
498 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
500 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
502 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
504 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
506 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
508 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
641 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
[all...]
H A Dgl32.h496 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
498 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
500 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
502 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
504 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
506 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
508 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
641 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
[all...]
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h496 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
498 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
500 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
502 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
504 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
506 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
508 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
639 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
641 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
[all...]
/frameworks/native/services/surfaceflinger/
H A DTransform.cpp71 const float v0 = A[0][i]; local
74 D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2];
75 D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2];
76 D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2];
/frameworks/native/opengl/libs/GLES2/
H A Dgl2.cpp143 " move %[v0], $0\n\t" \
148 [v0] "=&r"(_v0) \
177 " move %[v0], $0\n\t" \
182 [v0] "=&r"(_v0) \
/frameworks/native/opengl/libs/GLES_CM/
H A Dgl.cpp199 " move %[v0], $0\n\t" \
204 [v0] "=&r"(_v0) \
233 " move %[v0], $0\n\t" \
238 [v0] "=&r"(_v0) \

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