Searched refs:vertexBufferIndex (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp187 int vertexBufferIndex = 0; local
211 int currentInnerVertexIndex = vertexBufferIndex;
213 umbraVertices[umbraIndex++] = vertexBufferIndex;
215 AlphaVertex::set(&shadowVertices[vertexBufferIndex++],
236 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
238 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], outerVertex.x,
273 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
274 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], currentOuter.x,
278 umbraVertices[umbraIndex++] = vertexBufferIndex;
282 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
[all...]
H A DSpotShadow.cpp937 int vertexBufferIndex = 0; local
942 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], newPenumbra[i].x,
946 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], umbra[i].x, umbra[i].y,
965 int savedStartIndex = vertexBufferIndex;
985 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
986 AlphaVertex::set(&shadowVertices[vertexBufferIndex++],
992 int lastCentroidIndex = vertexBufferIndex;
993 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid.x,
1005 shadowTriangleStrip.updateVertexCount(vertexBufferIndex);
1007 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCoun
[all...]

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