Searched refs:vertexBufferIndex (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 187 int vertexBufferIndex = 0; local 211 int currentInnerVertexIndex = vertexBufferIndex; 213 umbraVertices[umbraIndex++] = vertexBufferIndex; 215 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], 236 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 238 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], outerVertex.x, 273 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 274 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], currentOuter.x, 278 umbraVertices[umbraIndex++] = vertexBufferIndex; 282 indexBuffer[indexBufferIndex++] = vertexBufferIndex; [all...] |
H A D | SpotShadow.cpp | 937 int vertexBufferIndex = 0; local 942 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], newPenumbra[i].x, 946 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], umbra[i].x, umbra[i].y, 965 int savedStartIndex = vertexBufferIndex; 985 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 986 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], 992 int lastCentroidIndex = vertexBufferIndex; 993 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid.x, 1005 shadowTriangleStrip.updateVertexCount(vertexBufferIndex); 1007 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCoun [all...] |
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