Searched refs:waitForFence (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/include/gui/ |
H A D | BufferItemConsumer.h | 75 // If waitForFence is true, and the acquired BufferItem has a valid fence object, 78 bool waitForFence = true);
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/frameworks/native/libs/gui/ |
H A D | BufferItemConsumer.cpp | 61 nsecs_t presentWhen, bool waitForFence) { 76 if (waitForFence) { 60 acquireBuffer(BufferItem *item, nsecs_t presentWhen, bool waitForFence) argument
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/frameworks/av/services/camera/libcameraservice/gui/ |
H A D | RingBufferConsumer.h | 156 bool waitForFence = true);
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H A D | RingBufferConsumer.cpp | 64 bool waitForFence) { 108 if (waitForFence) { 62 pinSelectedBuffer( const RingBufferComparator& filter, bool waitForFence) argument
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/frameworks/av/include/media/stagefright/ |
H A D | ACodec.h | 218 status_t waitForFence(int fd, const char *dbg);
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/frameworks/av/media/libstagefright/ |
H A D | ACodec.cpp | 1293 status_t ACodec::waitForFence(int fd, const char *dbg ) { function in class:android::ACodec 5606 (void)mCodec->waitForFence(fenceFd, "onOMXEmptyBufferDone"); 5985 (void)mCodec->waitForFence(fenceFd, "onOMXFillBufferDone");
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