Searched refs:weightForCurrentPenumbra (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp767 float weightForCurrentPenumbra = 1.0f; local
769 weightForCurrentPenumbra = accumulatedDeltaLength[k] / totalDeltaLength;
771 float weightForPreviousPenumbra = 1.0f - weightForCurrentPenumbra;
773 Vector2 interpolatedPenumbra = currentPenumbraVertex * weightForCurrentPenumbra +

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