Searched refs:y4 (Results 1 - 17 of 17) sorted by relevance

/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h164 float x4, float y4, float u4, float v4) {
169 TextureVertex::set(mesh++, x4, y4, u4, v4);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.h162 float x4, float y4, float u4, float v4, CacheTexture* texture);
166 float x4, float y4, float u4, float v4, CacheTexture* texture);
170 float x4, float y4, float u4, float v4, CacheTexture* texture);
H A DFontRenderer.cpp505 float x4, float y4, float u4, float v4, CacheTexture* texture) {
512 x3, y3, u3, v3, x4, y4, u4, v4);
517 float x4, float y4, float u4, float v4, CacheTexture* texture) {
520 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
540 float x4, float y4, float u4, float v4, CacheTexture* texture) {
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
546 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
548 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp70 int u, v, y1, y2, y3, y4; local
75 y4 = pInY[width + 1];
83 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp346 const void *y2, const void *y3, const void *y4,
364 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4);
424 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4);
473 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
479 const uchar *py4 = (const uchar *)(pin + stride * y4);
522 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
528 const float4 *py4 = (const float4 *)(pin + stride * y4);
571 uint32_t y4 local
620 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
[all...]
H A DrsCpuIntrinsics_x86.cpp455 __m128i y1, y2, y3, y4; local
464 y4 = _mm_shuffle_epi8(y3, T4x4);
465 _mm_storeu_si128((__m128i *)dst, y4);
517 __m128i y1, y2, y3, y4; local
526 y4 = _mm_shuffle_epi8(y3, T4x4);
527 _mm_storeu_si128((__m128i *)dst, y4);
578 __m128i y1, y2, y3, y4; local
587 y4 = _mm_shuffle_epi8(y3, T4x4);
588 _mm_storeu_si128((__m128i *)dst, y4);
598 const void *y3, const void *y4,
596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument
[all...]
/frameworks/rs/driver/
H A DrsdGL.h93 float x4, float y4, float z4, float u4, float v4);
H A DrsdGL.cpp538 float x4, float y4, float z4, float u4, float v4) {
540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
H A DrsdRuntimeStubs.cpp795 float x4, float y4, float z4, float u4, float v4) {
811 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
829 float x4, float y4, float z4) {
833 x4, y4, z4, 0, 0);
967 float x4, float y4, float z4) {
971 x4, y4, z4);
977 float x4, float y4, float z4, float u4, float v4) {
981 x4, y4, z4, u4, v4);
792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
826 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
964 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/
H A DrsFont.h252 float x4, float y4, float z4,
H A DrsFont.cpp670 float x4, float y4, float z4,
676 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) {
683 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
707 (*currentPos++) = y4;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/scriptc/
H A Drs_graphics.rsh817 float z3, float x4, float y4, float z4);
838 float v3, float x4, float y4, float z4, float u4, float v4);
/frameworks/rs/api/
H A Drs_graphics.spec494 arg: float y4
524 arg: float y4
/frameworks/base/core/java/android/view/
H A DViewGroup.java3408 int y4 = y3 + dy2;
3413 fillRect(canvas, paint, x1, y3, x4, y4);

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