Searched refs:yz (Results 1 - 15 of 15) sorted by relevance

/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A Dbricked.rs33 int yz = brick / brick_dimx;
34 int by = yz % brick_dimy;
35 int bz = yz / brick_dimy;
71 int yz = brick / brick_dimx;
72 int by = yz % brick_dimy;
73 int bz = yz / brick_dimy;
H A DQuaternion.java140 double yz = x[2] * x[3];
152 m[6] = 2 * (yz - xw);
155 m[9] = 2 * (yz + xw);
/frameworks/base/rs/java/android/renderscript/
H A DMatrix3f.java128 float yz = y * z;
138 mMat[7] = yz*nc - xs;
140 mMat[5] = yz*nc + xs;
H A DMatrix4f.java173 float yz = y * z;
183 mMat[ 9] = yz*nc - xs;
185 mMat[ 6] = yz*nc + xs;
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DMatrix3f.java131 float yz = y * z;
141 mMat[7] = yz*nc - xs;
143 mMat[5] = yz*nc + xs;
H A DMatrix4f.java174 float yz = y * z;
184 mMat[ 9] = yz*nc - xs;
186 mMat[ 6] = yz*nc + xs;
/frameworks/rs/api/
H A Drs_quaternion.spec80 float yz = q->y * q->z;
90 m->m[9] = 2.0f * ( yz - xw );
92 m->m[6] = 2.0f * ( yz + xw );
H A Drs_value_types.spec57 <code>myVar.yz</code>, <code>myVar.gb</code>, <code>myVar.s12</code>, and <code>myVar.S12</code>.
72 v4.yz = v3.rg; // Valid<br/>
/frameworks/rs/driver/runtime/
H A Drs_quaternion.c38 float yz = q->y * q->z; local
48 m->m[9] = 2.0f * ( yz - xw );
50 m->m[6] = 2.0f * ( yz + xw );
/frameworks/rs/
H A DrsMatrix4x4.cpp222 const float yz = y * z; local
232 m[ 9] = yz*nc - xs;
234 m[ 6] = yz*nc + xs;
/frameworks/rs/scriptc/
H A Drs_quaternion.rsh97 float yz = q->y * q->z;
107 m->m[9] = 2.0f * ( yz - xw );
109 m->m[6] = 2.0f * ( yz + xw );
/frameworks/base/libs/hwui/
H A DMatrix.cpp353 const float yz = y * z; local
364 data[9] = yz * nc - xs;
366 data[6] = yz * nc + xs;
/frameworks/native/include/ui/
H A Dmat4.h316 T yz = y * z; local
322 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs;
323 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;
/frameworks/base/opengl/java/android/opengl/
H A DMatrix.java620 float yz = y * z;
630 rm[rmOffset + 9] = yz*nc - xs;
632 rm[rmOffset + 6] = yz*nc + xs;
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp368 const GLfloat yz = y * z; local
374 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs;
375 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;

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