Searched refs:z1 (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/services/core/java/com/android/server/power/
H A DWirelessChargerDetector.java312 private static boolean hasMoved(float x1, float y1, float z1, argument
314 final double dotProduct = (x1 * x2) + (y1 * y2) + (z1 * z2);
315 final double mag1 = Math.sqrt((x1 * x1) + (y1 * y1) + (z1 * z1));
327 + ", x1=" + x1 + ", y1=" + y1 + ", z1=" + z1
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A Dcolorcube.rs60 uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (uint4)16;
62 uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (uint4)16;
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A Dcolorcube.rs60 uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (uint4)16;
62 uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (uint4)16;
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A Dcolorcube.rs60 uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (uint4)16;
62 uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (uint4)16;
/frameworks/rs/driver/
H A DrsdGL.h90 float x1, float y1, float z1, float u1, float v1,
H A DrsdGL.cpp535 float x1, float y1, float z1, float u1, float v1,
540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
H A DrsdRuntimeStubs.cpp792 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
808 //ALOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
826 static void SC_DrawQuad(float x1, float y1, float z1, argument
830 SC_DrawQuadTexCoords(x1, y1, z1, 0, 1,
964 void rsgDrawQuad(float x1, float y1, float z1, argument
968 SC_DrawQuad(x1, y1, z1,
974 void rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
978 SC_DrawQuadTexCoords(x1, y1, z1, u1, v1,
/frameworks/base/core/java/android/util/
H A DMathUtils.java100 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { argument
103 final float z = (z2 - z1);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsic3DLUT.cpp130 uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (int4)15; local
132 uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (int4)15;
/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp357 float z1 = z0; local
383 else if (z > z1) {
384 z1 = z;
394 float dz = z1 - z0;
410 static inline float dot3(float x0, float y0, float z0, float x1, float y1, float z1) { argument
411 return x0 * x1 + y0 * y1 + z0 * z1;
/frameworks/rs/scriptc/
H A Drs_graphics.rsh816 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3,
836 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2,
1046 float x1, y1, z1, x2, y2, z2;
1047 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
1050 bBoxMin->z = z1;
/frameworks/rs/
H A DrsFont.h246 void appendMeshQuad(float x1, float y1, float z1,
H A DrsFont.cpp664 void FontState::appendMeshQuad(float x1, float y1, float z1, argument
680 /*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1);
687 (*currentPos++) = z1;
/frameworks/rs/api/
H A Drs_graphics.spec486 arg: float z1
510 arg: float z1
699 float x1, y1, z1, x2, y2, z2;
700 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
703 bBoxMin->z = z1;

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