Searched defs:ownerToken (Results 1 - 2 of 2) sorted by path

/frameworks/base/libs/hwui/
H A DRenderNode.cpp517 void* ownerToken = &info.canvasContext; local
518 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);
H A DTextureCache.cpp91 void TextureCache::resetMarkInUse(void* ownerToken) { argument
94 if (iter.value()->isInUse == ownerToken) {
162 bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) { argument
165 texture->isInUse = ownerToken;

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