Searched defs:quadCount (Results 1 - 4 of 4) sorted by last modified time
/frameworks/base/libs/hwui/ |
H A D | BakedOpRenderer.cpp | 246 int quadCount = rectList.getTransformedRectanglesCount(); local 248 rectangleVertices.reserve(quadCount * 4); 249 for (int i = 0; i < quadCount; i++) {
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H A D | GlopBuilder.cpp | 140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { argument 150 mOutGlop->mesh.elementCount = 6 * quadCount;
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H A D | OpenGLRenderer.cpp | 1051 const size_t quadCount = mLayers.size(); local 1052 if (quadCount == 0) return; 1065 Vertex mesh[quadCount * 4]; 1068 for (uint32_t i = 0; i < quadCount; i++) { 1085 .setMeshIndexedQuads(&mesh[0], quadCount) 1240 int quadCount = rectangleList.getTransformedRectanglesCount(); local 1241 std::vector<Vertex> rectangleVertices(quadCount * 4); 1244 for (int i = 0; i < quadCount; ++i) {
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H A D | Patch.cpp | 99 uint32_t quadCount = 0; local 125 width, bitmapWidth, quadCount); 137 width, bitmapWidth, quadCount); 149 float width, float bitmapWidth, uint32_t& quadCount) { 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 189 const uint32_t oldQuadCount = quadCount; 190 quadCount++; 147 generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument 187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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