/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 793 float x2, float y2, float z2, float u2, float v2, 814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 975 float x2, float y2, float z2, float u2, float v2, 979 x2, y2, z2, u2, v2, 792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 100 float u2 = glyph->mBitmapMaxU; local 108 nPenX + width, nPenY, 0, u2, v2, 109 nPenX + width, nPenY - height, 0, u2, v1, 667 float u2, float v2, 696 (*currentPos++) = u2; 664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 40 ListDigraph::Node* u2 = graph.addNode(); local 45 ASSERT_TRUE(u2 == u1->prev); 48 ASSERT_TRUE(NULL == u2->first_in); 49 ASSERT_TRUE(NULL == u2->first_out); 50 ASSERT_TRUE(u3 == u2->prev); 51 ASSERT_TRUE(u1 == u2->next); 55 ASSERT_TRUE(u2 == u3->next); 62 graph.erase(*u2); 74 ASSERT_TRUE(NULL == u2->first_in); 75 ASSERT_TRUE(NULL == u2 87 ListDigraph::Node* u2 = graph.addNode(); local 134 ListDigraph::Node* u2 = graph.addNode(); local 181 ListDigraph::Node* u2 = graph.addNode(); local 201 ListDigraph::Node* u2 = graph.addNode(); local 221 ListDigraph::Node* u2 = graph.addNode(); local 247 ListDigraph::Node* u2 = graph.addNode(); local 273 ListDigraph::Node* u2 = graph.addNode(); local 299 ListDigraph::Node* u2 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 468 float u2 = float(x + 1) / op.meshWidth; local 472 mapper.map(u1, v1, u2, v2); 484 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 488 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 490 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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H A D | LayerRenderer.cpp | 173 const float u2 = r->right * texX; local 177 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | OpenGLRenderer.cpp | 952 const float u2 = r->right * texX; local 957 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 959 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 1543 float u2 = float(x + 1) / meshWidth; local 1547 mapper.map(u1, v1, u2, v2); 1558 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1562 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1564 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
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H A D | Patch.cpp | 168 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; local 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 202 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 212 mUvMapper.map(u1, v1, u2, v2); 215 TextureVertex::set(vertex++, x2, y1, u2, v1); 217 TextureVertex::set(vertex++, x2, y2, u2, v2); 225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 104 u2 = lerp(mMinU, mMaxU, u2);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 162 float x2, float y2, float u2, float v2, 166 TextureVertex::set(mesh++, x2, y2, u2, v2); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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H A D | Font.cpp | 166 float u2 = glyph->mBitmapMaxU; local 171 nPenX + width, nPenY, u2, v2, 172 nPenX + width, nPenY - height, u2, v1, 195 float u2 = glyph->mBitmapMaxU; local 201 p[1].x(), p[1].y(), u2, v2, 202 p[2].x(), p[2].y(), u2, v1, 261 const float u2 = glyph->mBitmapMaxU; local 269 position->y() + destination[1].y(), u2, v2, 271 position->y() + destination[2].y(), u2, v1,
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/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 86 const float u2 = r->right * texX; local 90 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 92 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 163 u2 = prevFrame + size + chrstart; 180 oscl_memcpy(u1, u2, B_SIZE); 182 u2 += width_C; 183 oscl_memcpy(u1, u2, B_SIZE); 185 u2 += width_C;
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