/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 164 v2 = prevFrame + size + (size >> 2) + chrstart; 187 oscl_memcpy(v1, v2, B_SIZE); 189 v2 += width_C; 190 oscl_memcpy(v1, v2, B_SIZE); 192 v2 += width_C;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 120 _M_VARIANT $v2 167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 173 _M_TRY1 $v2
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 120 _M_VARIANT $v2 170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 176 _M_TRY1 $v2
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 2694 /* void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) */ 2697 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) { 2702 (GLuint)v2 2706 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */ 2709 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) { 2714 (GLuint)v2, 2696 android_glUniform3ui__IIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) argument 2708 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
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H A D | android_opengl_GLES31.cpp | 1198 /* void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) */ 1201 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) { 1207 (GLint)v2 1211 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */ 1214 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { 1220 (GLint)v2, 1248 /* void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) */ 1251 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) { 1257 (GLuint)v2 1261 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuin 1200 android_glProgramUniform3i__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument 1213 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1250 android_glProgramUniform3ui__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument 1263 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1300 android_glProgramUniform3f__IIFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2) argument 1313 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument [all...] |
H A D | android_util_Process.cpp | 566 static int pid_compare(const void* v1, const void* v2) argument 568 //ALOGI("Compare %" PRId32 " vs %" PRId32 "\n", *((const jint*)v1), *((const jint*)v2)); 569 return *((const jint*)v1) - *((const jint*)v2);
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/frameworks/base/libs/androidfw/tests/ |
H A D | TypeWrappers_test.cpp | 57 Res_value v2; local 58 memset(&v2, 0, sizeof(v2)); 59 t.header.size += sizeof(v2); 73 memcpy(p, &v2, sizeof(v2)); 74 p += sizeof(v2);
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/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 470 float v2 = float(y + 1) / op.meshHeight; local 472 mapper.map(u1, v1, u2, v2); 484 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 488 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
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H A D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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H A D | LayerRenderer.cpp | 174 const float v2 = (height - r->bottom) * texY; local 178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | OpenGLRenderer.cpp | 953 const float v2 = (height - r->bottom) * texY; local 958 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 959 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 1545 float v2 = float(y + 1) / meshHeight; local 1547 mapper.map(u1, v1, u2, v2); 1558 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 1562 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
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H A D | Patch.cpp | 120 float v2 = std::max(0.0f, stepY - vOffset) / bitmapHeight; local 124 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, 148 float y1, float y2, float v1, float v2, float stretchX, float rescaleX, 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 202 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 212 mUvMapper.map(u1, v1, u2, v2); 216 TextureVertex::set(vertex++, x1, y2, u1, v2); 147 generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument 187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
/frameworks/base/libs/hwui/debug/ |
H A D | nullgles.cpp | 245 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {} argument 247 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {} argument 249 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {} argument 251 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {} argument
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 162 float x2, float y2, float u2, float v2, 166 TextureVertex::set(mesh++, x2, y2, u2, v2); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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H A D | Font.cpp | 168 float v2 = glyph->mBitmapMaxV; local 170 mState->appendMeshQuad(nPenX, nPenY, u1, v2, 171 nPenX + width, nPenY, u2, v2, 197 float v2 = glyph->mBitmapMaxV; local 200 p[0].x(), p[0].y(), u1, v2, 201 p[1].x(), p[1].y(), u2, v2, 263 const float v2 = glyph->mBitmapMaxV; local 267 position->y() + destination[0].y(), u1, v2, 269 position->y() + destination[1].y(), u2, v2,
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/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 87 const float v2 = (viewportHeight - r->bottom) * texY; local 91 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 92 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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/frameworks/base/libs/hwui/utils/ |
H A D | MathUtils.h | 90 inline static float lerp(float v1, float v2, float t) { argument 91 return v1 + ((v2 - v1) * t);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES30.java | 1099 // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) 1105 int v2 1108 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 1114 int v2, 1110 glUniform4ui( int location, int v0, int v1, int v2, int v3 ) argument
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H A D | GLES31.java | 424 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) 431 int v2 434 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 441 int v2, 462 // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) 469 int v2 472 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 479 int v2, 500 // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) 507 float v2 436 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument 474 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument 512 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
H A D | StatusBarHeaderView.java | 708 public void interpoloate(LayoutValues v1, LayoutValues v2, float t) { argument 709 timeScale = v1.timeScale * (1 - t) + v2.timeScale * t; 710 clockY = v1.clockY * (1 - t) + v2.clockY * t; 711 dateY = v1.dateY * (1 - t) + v2.dateY * t; 712 avatarScale = v1.avatarScale * (1 - t) + v2.avatarScale * t; 713 avatarX = v1.avatarX * (1 - t) + v2.avatarX * t; 714 avatarY = v1.avatarY * (1 - t) + v2.avatarY * t; 715 batteryX = v1.batteryX * (1 - t) + v2.batteryX * t; 716 batteryY = v1.batteryY * (1 - t) + v2.batteryY * t; 717 settingsTranslation = v1.settingsTranslation * (1 - t) + v2 [all...] |
/frameworks/base/tests/ActivityTests/src/com/google/android/test/activity/ |
H A D | ArrayMapTests.java | 111 private static boolean compare(Object v1, Object v2) { argument 113 return v2 == null; 115 if (v2 == null) { 118 return v1.equals(v2);
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/frameworks/base/tools/split-select/ |
H A D | Abi.cpp | 24 static Vector<Variant> buildVariants(Variant v1, Variant v2) { argument 27 v.add(v2); 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument 34 v.add(v2);
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |
/frameworks/minikin/libs/minikin/ |
H A D | Layout.cpp | 365 const uint16_t v2 = chars[(*iter)++]; local 366 // test whether v2 in (0xdc00..0xdfff), trail surrogate 367 if ((v2 & 0xfc00) == 0xdc00) { 370 return (((hb_codepoint_t)v) << 10) + v2 - delta;
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/frameworks/native/include/ui/ |
H A D | mat4.h | 113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3); 212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { argument 215 mValue[2] = v2;
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