Searched refs:LOG_API (Results 1 - 3 of 3) sorted by last modified time

/frameworks/support/v8/renderscript/jni/
H A Dandroid_renderscript_RenderScript.cpp31 //#define LOG_API ALOG
32 #define LOG_API(...) macro
298 LOG_API("Successfully loaded runtime");
349 LOG_API("nContextFinish, con(%p)", (RsContext)con);
564 LOG_API("nObjDestroy, con(%p) obj(%p)", (RsContext)con, (void *)obj);
771 LOG_API("nDeviceCreate");
778 LOG_API("nDeviceDestroy");
785 LOG_API("nDeviceSetConfig dev(%p), param(%i), value(%i)", (void *)dev, p, value);
793 LOG_API("nContextCreate");
813 LOG_API("ContextSetPriorit
[all...]
H A Dandroid_rscompat_usage_io.cpp7 #define LOG_API(...) macro
11 LOG_API("nAllocationSetSurface, con(%p), alloc(%p), surface(%p)",
H A Dandroid_rscompat_usage_io_driver.cpp10 #define LOG_API(...) macro
23 LOG_API("Error Locking IO output buffer.");
53 LOG_API("Error setting IO output buffer geometry.");
103 LOG_API("Error sending IO output buffer.");
109 LOG_API("Sent IO buffer with no attached surface.");

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