Searched refs:SL_PLAYEVENT_HEADSTALLED (Results 1 - 5 of 5) sorted by path

/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h919 #define SL_PLAYEVENT_HEADSTALLED ((SLuint32) 0x00000010) macro
/frameworks/wilhelm/src/android/
H A DAudioPlayer_to_android.cpp384 bool headStalled = (ap->mPlay.mEventFlags & SL_PLAYEVENT_HEADSTALLED) != 0;
388 (*callback)(&ap->mPlay.mItf, callbackPContext, SL_PLAYEVENT_HEADSTALLED);
2102 if (eventFlags & SL_PLAYEVENT_HEADSTALLED) {
2103 // nothing to do for SL_PLAYEVENT_HEADSTALLED, callback event will be checked against mask
/frameworks/wilhelm/src/itf/
H A DIPlay.c261 SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED)) {
/frameworks/wilhelm/tests/mimeUri/
H A DslesTestPlayUri2.cpp54 if (event & SL_PLAYEVENT_HEADSTALLED) {
55 fprintf(stdout, "SL_PLAYEVENT_HEADSTALLED");
174 | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED);
H A DslesTestSlowDownUri.cpp100 if (event & SL_PLAYEVENT_HEADSTALLED) {
101 fprintf(stdout, "SL_PLAYEVENT_HEADSTALLED");

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