Searched refs:SL_PLAYSTATE_PLAYING (Results 1 - 25 of 40) sorted by path

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/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h912 #define SL_PLAYSTATE_PLAYING ((SLuint32) 0x00000003) macro
/frameworks/wilhelm/src/android/
H A DAudioPlayer_to_android.cpp75 case SL_PLAYSTATE_PLAYING: {
76 SL_LOGV("setting GenericPlayer to SL_PLAYSTATE_PLAYING");
403 * SL_PLAYSTATE_PLAYING state."
2029 case SL_PLAYSTATE_PLAYING:
2030 SL_LOGV("setting AudioPlayer to SL_PLAYSTATE_PLAYING");
H A DMediaPlayer_to_android.cpp628 case SL_PLAYSTATE_PLAYING: {
629 SL_LOGV("setting AVPlayer to SL_PLAYSTATE_PLAYING");
/frameworks/wilhelm/src/desktop/
H A DSndFile.c32 if (SL_PLAYSTATE_PLAYING != state) {
/frameworks/wilhelm/src/
H A Dhandler_bodies.c131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
/frameworks/wilhelm/src/itf/
H A DIAndroidBufferQueue.c385 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
H A DIBufferQueue.c72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
H A DIOutputMixExt.c101 case SL_PLAYSTATE_PLAYING: // continue playing current track data
114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING;
H A DIPlay.c29 case SL_PLAYSTATE_PLAYING:
51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING:
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING:
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING:
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED:
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING:
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED:
133 case SL_PLAYSTATE_PLAYING:
/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
403 SL_PLAYSTATE_PLAYING, // paused -> playing
404 SL_PLAYSTATE_PLAYING, // playing -> playing
407 SL_PLAYSTATE_PLAYING, // stopped -> playing
/frameworks/wilhelm/tests/examples/
H A DslesTestBassBoostPath.cpp190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestDecodeAac.cpp772 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
788 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
H A DslesTestDecodeToBuffQueue.cpp504 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
H A DslesTestEqFdPath.cpp195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestEqOutputPath.cpp199 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestFeedback.cpp473 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
H A DslesTestPlayFdPath.cpp202 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestSawtoothBufferQueue.cpp243 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestSendToPresetReverb.cpp278 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
287 if (playState != SL_PLAYSTATE_PLAYING)
H A DslesTestVirtualizerPath.cpp191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
/frameworks/wilhelm/tests/listening/
H A DseekTorture.c93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
H A DslesTest_playMuteSolo.cpp352 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); ExitOnError(result);
/frameworks/wilhelm/tests/mimeUri/
H A DslesTestGetPositionUri.cpp266 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); CheckErr(res);
H A DslesTestLoopUri.cpp259 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
H A DslesTestManyPlayers.cpp288 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PLAYING );

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