Searched refs:SL_PLAYSTATE_PLAYING (Results 1 - 25 of 40) sorted by last modified time
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/frameworks/wilhelm/include/SLES/ |
H A D | OpenSLES.h | 912 #define SL_PLAYSTATE_PLAYING ((SLuint32) 0x00000003) macro
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/frameworks/wilhelm/src/android/ |
H A D | AudioPlayer_to_android.cpp | 75 case SL_PLAYSTATE_PLAYING: { 76 SL_LOGV("setting GenericPlayer to SL_PLAYSTATE_PLAYING"); 403 * SL_PLAYSTATE_PLAYING state." 2029 case SL_PLAYSTATE_PLAYING: 2030 SL_LOGV("setting AudioPlayer to SL_PLAYSTATE_PLAYING");
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H A D | MediaPlayer_to_android.cpp | 628 case SL_PLAYSTATE_PLAYING: { 629 SL_LOGV("setting AVPlayer to SL_PLAYSTATE_PLAYING");
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/frameworks/wilhelm/src/desktop/ |
H A D | SndFile.c | 32 if (SL_PLAYSTATE_PLAYING != state) {
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/frameworks/wilhelm/src/ |
H A D | handler_bodies.c | 131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); 142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); 152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
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/frameworks/wilhelm/src/itf/ |
H A D | IAndroidBufferQueue.c | 385 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
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H A D | IBufferQueue.c | 72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
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H A D | IOutputMixExt.c | 101 case SL_PLAYSTATE_PLAYING: // continue playing current track data 114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING;
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H A D | IPlay.c | 29 case SL_PLAYSTATE_PLAYING: 51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING: 55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: 56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: 67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: 77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING: 82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: 133 case SL_PLAYSTATE_PLAYING:
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/frameworks/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); 281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); 295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); 403 SL_PLAYSTATE_PLAYING, // paused -> playing 404 SL_PLAYSTATE_PLAYING, // playing -> playing 407 SL_PLAYSTATE_PLAYING, // stopped -> playing
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/frameworks/wilhelm/tests/examples/ |
H A D | slesTestBassBoostPath.cpp | 190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
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H A D | slesTestDecodeAac.cpp | 772 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING); 788 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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H A D | slesTestDecodeToBuffQueue.cpp | 504 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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H A D | slesTestEqFdPath.cpp | 195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
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H A D | slesTestEqOutputPath.cpp | 199 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
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H A D | slesTestFeedback.cpp | 473 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
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H A D | slesTestPlayFdPath.cpp | 202 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
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H A D | slesTestSawtoothBufferQueue.cpp | 243 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
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H A D | slesTestSendToPresetReverb.cpp | 278 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); 287 if (playState != SL_PLAYSTATE_PLAYING)
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H A D | slesTestVirtualizerPath.cpp | 191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
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/frameworks/wilhelm/tests/listening/ |
H A D | seekTorture.c | 93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
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H A D | slesTest_playMuteSolo.cpp | 352 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); ExitOnError(result);
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/frameworks/wilhelm/tests/mimeUri/ |
H A D | slesTestGetPositionUri.cpp | 266 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); CheckErr(res);
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H A D | slesTestLoopUri.cpp | 259 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
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H A D | slesTestManyPlayers.cpp | 288 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PLAYING );
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