/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 105 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 449 void BootAnimation::drawTime(const Texture& clockTex, const int yPos) {
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H A D | BootAnimation.h | 54 struct Texture { struct in class:android::BootAnimation 90 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 94 void drawTime(const Texture& clockTex, const int yPos); 106 Texture mAndroid[2]; 107 Texture mClock;
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/frameworks/base/libs/hwui/ |
H A D | Android.mk | 100 Texture.cpp \
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H A D | AssetAtlas.cpp | 41 mTexture = new Texture(caches); 69 Texture* AssetAtlas::getEntryTexture(const SkPixelRef* pixelRef) const { 78 struct DelegateTexture: public Texture { 79 DelegateTexture(Caches& caches, Texture* delegate) 80 : Texture(caches), mDelegate(delegate) { } 93 Texture* const mDelegate; 117 Texture* texture = new DelegateTexture(caches, mTexture);
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H A D | AssetAtlas.h | 20 #include "Texture.h" 56 Texture* texture; 87 Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper, 157 Texture* getEntryTexture(const SkPixelRef* pixelRef) const; 162 Texture* mTexture;
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H A D | BakedOpDispatcher.cpp | 52 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); 175 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap); 427 Texture* texture = renderer.getTexture(op.bitmap); 460 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef()); 519 Texture* texture = renderer.getTexture(op.bitmap); 607 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
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H A D | BakedOpRenderer.cpp | 184 Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 185 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
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H A D | BakedOpRenderer.h | 77 Texture* getTexture(const SkBitmap* bitmap);
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H A D | Glop.h | 36 class Texture; 86 * vertex/index/Texture/RoundRectClipState pointers prevent this from 122 Texture* texture;
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H A D | GlopBuilder.cpp | 25 #include "Texture.h" 324 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, 339 // Texture defines color, so disable shaders, and reset all non-alpha color channels 451 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter, 480 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) { 607 "Texture %p, hT%d, hET %d, attribFlags %x", 626 LOG_ALWAYS_FATAL("Texture transform incorrectly specified");
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H A D | GlopBuilder.h | 34 class Texture; 62 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags, 70 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter, 73 // TODO: Texture should probably know and own its target. 76 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform);
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H A D | GpuMemoryTracker.cpp | 18 #include "Texture.h" 36 "Texture", 122 std::vector<const Texture*> freeList; 124 if (obj->objectType() == GpuObjectType::Texture) { 125 const Texture* texture = static_cast<Texture*>(obj); 134 const_cast<Texture*>(texture)->deleteTexture();
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H A D | GpuMemoryTracker.h | 34 Texture = 0, member in class:android::uirenderer::GpuObjectType
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H A D | GradientCache.cpp | 66 : mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity) 96 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { 108 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) { 110 Texture* texture = mCache.get(gradient); 146 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, 152 Texture* texture = new Texture(Caches::getInstance()); 223 const uint32_t width, const uint32_t height, Texture* texture) {
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H A D | GradientCache.h | 32 class Texture; 104 class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> { 113 void operator()(GradientCacheEntry& shader, Texture*& texture) override; 118 Texture* get(uint32_t* colors, float* positions, int count); 139 Texture* addLinearGradient(GradientCacheEntry& gradient, 143 const uint32_t width, const uint32_t height, Texture* texture); 173 LruCache<GradientCacheEntry, Texture*> mCache;
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H A D | Layer.h | 37 #include "Texture.h" 61 Texture, member in class:android::uirenderer::Layer::Type 207 inline Texture& getTexture() { 248 return type == Type::Texture; 308 * Texture coordinates of the layer. 371 Texture texture; 379 * Denotes whether the layer is a DisplayList, or Texture layer.
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H A D | LayerRenderer.cpp | 276 Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
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H A D | OpenGLRenderer.cpp | 1463 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1494 Texture* texture = getTexture(bitmap); 1535 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 1606 Texture* texture = getTexture(bitmap); 1637 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 1665 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); 2318 Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) { 2319 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
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H A D | OpenGLRenderer.h | 716 inline const UvMapper& getMapper(const Texture* texture) { 725 Texture* getTexture(const SkBitmap* bitmap);
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H A D | PathCache.cpp | 272 ATRACE_NAME("Generate Path Texture"); 315 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { 316 ATRACE_NAME("Upload Path Texture");
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H A D | PathCache.h | 21 #include "Texture.h" 63 struct PathTexture: public Texture { 66 : Texture(caches) 73 : Texture(caches) { 244 void generateTexture(SkBitmap& bitmap, Texture* texture);
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H A D | Readback.cpp | 154 Texture sourceTexture(caches);
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H A D | SkiaShader.cpp | 23 #include "Texture.h" 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
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H A D | SkiaShader.h | 34 class Texture; 55 Texture* bitmapTexture; 72 Texture* gradientTexture;
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H A D | TextDropShadowCache.h | 28 #include "Texture.h" 113 struct ShadowTexture: public Texture { 114 ShadowTexture(Caches& caches): Texture(caches) {
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