Searched refs:asset (Results 1 - 25 of 38) sorted by last modified time

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/frameworks/rs/
H A Drs.h29 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
H A DrsApiFileA3D.cpp85 Asset *asset = static_cast<Asset *>(_asset); local
89 fa3d->load(asset);
H A DrsFileA3D.cpp94 bool FileA3D::load(Asset *asset) { argument
96 mAsset = asset;
97 return load(asset->getBuffer(false), asset->getLength());
H A DrsFileA3D.h63 bool load(Asset *asset);
/frameworks/opt/setupwizard/library/main/src/com/android/setupwizardlib/
H A DSetupWizardLayout.java241 * a suitable drawable from an asset and a horizontal repeating tile, use
255 * Set the illustration of the layout, which will be created asset and the horizontal tile as
256 * suitable. On phone layouts (not sw600dp), the asset will be scaled, maintaining aspect ratio.
258 * illustration area that the asset doesn't fill will be covered by the horizontalTile.
260 * @param asset Resource ID of the illustration asset.
263 public void setIllustration(int asset, int horizontalTile) { argument
267 final Drawable illustrationDrawable = getIllustration(asset, horizontalTile);
272 private void setIllustration(Drawable asset, Drawable horizontalTile) { argument
276 final Drawable illustrationDrawable = getIllustration(asset, horizontalTil
343 getIllustration(int asset, int horizontalTile) argument
351 getIllustration(Drawable asset, Drawable horizontalTile) argument
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/frameworks/native/include/android/
H A Dasset_manager.h42 * The asset hierarchy may be examined like a filesystem, using
51 * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
61 * {@link AAsset} provides access to a read-only asset.
82 * Open the named directory within the asset hierarchy. The directory can then
91 * Open an asset.
98 * Iterate over the files in an asset directory. A NULL string is returned
124 int AAsset_read(AAsset* asset, void* buf, size_t count);
127 * Seek to the specified offset within the asset data. 'whence' uses the
132 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
135 * Seek to the specified offset within the asset dat
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/frameworks/base/tools/aapt/
H A DCommand.cpp755 // The dynamicRefTable can be null if there are no resources for this asset cookie.
759 Asset* asset = NULL; local
779 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER);
780 if (asset == NULL) {
785 if (tree.setTo(asset->getBuffer(true),
786 asset->getLength()) != NO_ERROR) {
793 delete asset;
794 asset = NULL;
805 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER);
806 if (asset
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H A DResource.cpp1032 Asset* asset = assets.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_STREAMING); local
1033 if (asset == NULL) {
1039 if (tree.setTo(asset->getBuffer(true), asset->getLength()) != NO_ERROR) {
1046 delete asset;
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBitmapFactory_Delegate.java109 /*package*/ static Bitmap nativeDecodeAsset(long asset, Rect padding, Options opts) { argument
/frameworks/base/tools/split-select/
H A DMain.cpp131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); local
132 if (asset == NULL) {
137 if (xml.setTo(asset->getBuffer(true), asset->getLength(), false) != NO_ERROR) {
138 delete asset;
201 delete asset;
/frameworks/base/packages/StatementService/src/com/android/statementservice/retriever/
H A DAbstractAssetMatcher.java22 * An asset matcher that can match asset with the given query.
27 * Returns true if this AssetMatcher matches the asset.
29 public abstract boolean matches(AbstractAsset asset); argument
H A DAndroidAppAsset.java30 * Immutable value type that names an Android app asset.
77 StringBuilder asset = new StringBuilder();
78 asset.append("AndroidAppAsset: ");
79 asset.append(toJson());
80 return asset.toString();
109 * Checks that the input is a valid Android app asset.
111 * @param asset a JSONObject that has "namespace", "package_name", and
113 * @throws AssociationServiceException if the asset is not well formatted.
115 public static AndroidAppAsset create(JSONObject asset) argument
117 String packageName = asset
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H A DAndroidAppAssetMatcher.java35 public boolean matches(AbstractAsset asset) { argument
36 if (asset instanceof AndroidAppAsset) {
37 AndroidAppAsset androidAppAsset = (AndroidAppAsset) asset;
H A DAssetFactory.java22 * Factory to create asset from JSON string.
31 * Checks that the input is a valid asset with purposes.
33 * @throws AssociationServiceException if the asset is not well formatted.
35 public static AbstractAsset create(JSONObject asset) argument
37 String namespace = asset.optString(Utils.NAMESPACE_FIELD, null);
44 return WebAsset.create(asset);
46 return AndroidAppAsset.create(asset);
H A DDirectStatementRetriever.java33 * the asset.
131 private String computeAssociationJsonUrl(WebAsset asset) { argument
133 return new URL(asset.getScheme(), asset.getDomain(), asset.getPort(),
178 private Result retrieveFromWeb(WebAsset asset) argument
180 return retrieveStatementFromUrl(computeAssociationJsonUrl(asset), MAX_INCLUDE_LEVEL, asset);
183 private Result retrieveFromAndroid(AndroidAppAsset asset) throws AssociationServiceException { argument
188 List<String> certFps = mAndroidFetcher.getCertFingerprints(asset
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H A DWebAsset.java26 * Immutable value type that names a web asset.
28 * <p>A web asset can be named by its protocol, domain, and port using this JSON string:
84 StringBuilder asset = new StringBuilder();
85 asset.append("WebAsset: ");
86 asset.append(toJson());
87 return asset.toString();
111 // Only allow insecure include file if the asset scheme is http.
116 * Checks that the input is a valid web asset.
118 * @throws AssociationServiceException if the asset is not well formatted.
120 protected static WebAsset create(JSONObject asset) argument
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H A DWebAssetMatcher.java31 public boolean matches(AbstractAsset asset) { argument
32 if (asset instanceof WebAsset) {
33 WebAsset webAsset = (WebAsset) asset;
/frameworks/base/rs/java/android/renderscript/
H A DFileA3D.java224 * Creates a FileA3D object from an asset stored on disk
227 * @param mgr asset manager used to load asset
237 throw new RSRuntimeException("Unable to create a3d file from asset " + path);
299 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset();
300 fileId = rs.nFileA3DCreateFromAssetStream(asset);
302 throw new RSRuntimeException("Unsupported asset stream");
H A DFont.java190 throw new RSRuntimeException("Unable to create font from asset " + path);
214 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset();
215 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset);
217 throw new RSRuntimeException("Unsupported asset stream created");
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp1654 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
1655 ALOGV("______nFileA3D %p", asset);
1657 jlong id = (jlong)(uintptr_t)rsaFileA3DCreateFromMemory((RsContext)con, asset->getBuffer(false), asset->getLength());
1670 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
1671 if (asset == nullptr) {
1675 jlong id = (jlong)(uintptr_t)rsaFileA3DCreateFromAsset((RsContext)con, asset);
1738 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
1744 asset->getBuffer(false), asset
1758 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
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/frameworks/base/native/android/
H A Dasset_manager.cpp51 AAsset(Asset* asset) : mAsset(asset) { } argument
108 Asset* asset = mgr->open(filename, amMode); local
109 if (asset == NULL) {
113 return new AAsset(asset);
171 int AAsset_read(AAsset* asset, void* buf, size_t count) argument
173 return asset->mAsset->read(buf, (size_t)count);
176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) argument
178 return asset->mAsset->seek(offset, whence);
181 off64_t AAsset_seek64(AAsset* asset, off64_ argument
186 AAsset_close(AAsset* asset) argument
192 AAsset_getBuffer(AAsset* asset) argument
197 AAsset_getLength(AAsset* asset) argument
202 AAsset_getLength64(AAsset* asset) argument
207 AAsset_getRemainingLength(AAsset* asset) argument
212 AAsset_getRemainingLength64(AAsset* asset) argument
217 AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) argument
228 AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength) argument
233 AAsset_isAllocated(AAsset* asset) argument
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/frameworks/base/media/jni/
H A Dandroid_media_ExifInterface.cpp98 Asset* asset = reinterpret_cast<Asset*>(jasset); local
99 std::unique_ptr<AssetStreamAdaptor> stream(new AssetStreamAdaptor(asset));
326 Asset* asset = reinterpret_cast<Asset*>(jasset); local
327 std::unique_ptr<AssetStreamAdaptor> stream(new AssetStreamAdaptor(asset));
/frameworks/base/graphics/java/android/graphics/
H A DMovie.java56 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset();
57 return nativeDecodeAsset(asset);
63 private static native Movie nativeDecodeAsset(long asset); argument
/frameworks/base/include/androidfw/
H A DAssetManager.h67 * The asset hierarchy may be examined like a filesystem, using
83 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
95 * added asset path will be examined first when searching for assets,
101 * newly-added asset source.
114 * Iterate over the asset paths in this manager. (Previously
123 * Return an asset path in the manager. 'which' must be between 0 and
148 * Open an asset.
159 * Open a non-asset file as an asset.
161 * This is for opening files that are included in an asset packag
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H A DResourceTypes.h1578 status_t add(Asset* asset, const int32_t cookie=-1, bool copyData=false);
1579 status_t add(Asset* asset, Asset* idmapAsset, const int32_t cookie=-1, bool copyData=false,
1903 // Pre-filtered list of configurations (per asset path) that match the parameters set on this

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