Searched refs:dirty (Results 1 - 25 of 59) sorted by last modified time

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/frameworks/native/opengl/libagl/
H A Dcontext.h354 uint8_t dirty; member in struct:android::gl::texture_unit_t
452 uint8_t dirty; member in struct:android::gl::matrix_stack_t
512 uint32_t dirty; member in struct:android::gl::transform_state_t
H A Dmatrix.cpp75 c->transforms.dirty = transform_state_t::VIEWPORT |
120 int dirty = c->transforms.dirty & want; local
123 if (dirty & transform_state_t::MODELVIEW) {
128 if (dirty & transform_state_t::PROJECTION) {
133 if (dirty & transform_state_t::VIEWPORT) {
140 if (dirty & transform_state_t::MVP) {
147 if (dirty & transform_state_t::MVUI) {
153 if (dirty & transform_state_t::TEXTURE) {
159 if (dirty
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H A Dmatrix.h52 if (c->transforms.dirty & want)
H A Dtexture.cpp77 if (u.dirty) {
78 u.dirty = 0;
112 c->textures.tmu[tmu].dirty = flags;
716 u.dirty = 0xFF; // XXX: should be more subtle
785 if (u.dirty) {
797 u.dirty = 0xFF; // XXX: should be more subtle
/frameworks/native/services/surfaceflinger/
H A DDisplayDevice.cpp230 void DisplayDevice::flip(const Region& dirty) const
236 const Region newDirty(dirty.intersect(bounds()));
384 Region dirty; local
386 dirty.set(getBounds());
389 dirty = planeTransform.transform(this->dirtyRegion);
390 dirty.andSelf(getBounds());
392 return dirty;
H A DDisplayDevice.h109 // Flip the front and back buffers if the back buffer is "dirty". Might
111 void flip(const Region& dirty) const;
H A DSurfaceFlinger.cpp989 // transform the dirty region into this screen's coordinate space
995 // and draw the dirty region
1165 bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty(); local
1169 // If nothing has changed (!dirty), don't recompose.
1177 bool mustRecompose = dirty && !(empty && wasEmpty);
1182 dirty ? "+" : "-",
1252 // transform the dirty region into this screen's coordinate space
1673 Region dirty; local
1756 // compute this layer's dirty region
1759 dirty
1800 invalidateLayerStack(uint32_t layerStack, const Region& dirty) argument
1928 doComposeSurfaces( const sp<const DisplayDevice>& displayDevice, const Region& dirty) argument
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H A DSurfaceFlinger.h272 /* handlePageFlip - latch a new buffer if available and compute the dirty
367 // mark a region of a layer stack dirty. this updates the dirty
369 void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
399 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
H A DSurfaceFlinger_hwc1.cpp987 // transform the dirty region into this screen's coordinate space
993 // and draw the dirty region
1145 bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty(); local
1149 // If nothing has changed (!dirty), don't recompose.
1157 bool mustRecompose = dirty && !(empty && wasEmpty);
1162 dirty ? "+" : "-",
1257 // transform the dirty region into this screen's coordinate space
1692 Region dirty; local
1775 // compute this layer's dirty region
1778 dirty
1819 invalidateLayerStack(uint32_t layerStack, const Region& dirty) argument
1944 doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) argument
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/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...
/frameworks/base/services/core/java/com/android/server/power/
H A DPowerManagerService.java1352 * Updates the global power state based on dirty bits recorded in mDirty.
1413 private void updateIsPoweredLocked(int dirty) { argument
1414 if ((dirty & DIRTY_BATTERY_STATE) != 0) {
1511 private void updateStayOnLocked(int dirty) { argument
1512 if ((dirty & (DIRTY_BATTERY_STATE | DIRTY_SETTINGS)) != 0) {
1534 private void updateWakeLockSummaryLocked(int dirty) { argument
1535 if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_WAKEFULNESS)) != 0) {
1609 private void updateUserActivitySummaryLocked(long now, int dirty) { argument
1611 if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY
1701 * This function must have no other side-effects besides setting the dirty
1751 updateWakefulnessLocked(int dirty) argument
1811 updateDreamLocked(int dirty, boolean displayBecameReady) argument
1986 updateDisplayPowerStateLocked(int dirty) argument
2066 updateScreenBrightnessBoostLocked(int dirty) argument
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/frameworks/base/services/core/java/com/android/server/wm/
H A DCircularDisplayMask.java100 Rect dirty = new Rect(0, 0, mScreenSize.x, mScreenSize.y);
103 c = mSurface.lockCanvas(dirty);
H A DEmulatorDisplayOverlay.java87 Rect dirty = new Rect(0, 0, mScreenSize.x, mScreenSize.y);
90 c = mSurface.lockCanvas(dirty);
H A DStrictModeFlash.java68 Rect dirty = new Rect(0, 0, dw, dh);
71 c = mSurface.lockCanvas(dirty);
H A DWatermark.java144 Rect dirty = new Rect(0, 0, dw, dh);
147 c = mSurface.lockCanvas(dirty);
H A DWindowSurfacePlacer.java1634 Rect dirty = new Rect(0, 0, thumbnailHeader.getWidth(), thumbnailHeader.getHeight());
1643 "thumbnail anim", dirty.width(), dirty.height(),
1653 Canvas c = drawSurface.lockCanvas(dirty);
1691 + dirty.width() + " h=" + dirty.height(), e);
/frameworks/base/tools/layoutlib/bridge/src/android/view/
H A DSurfaceView.java97 public Canvas lockCanvas(Rect dirty) {
/frameworks/base/libs/hwui/
H A DAnimatorManager.cpp132 uint32_t dirty = animateCommon(info); local
137 return dirty;
H A DBakedOpRenderer.cpp343 // dirty offscreenbuffer if present
374 mRenderTarget.offscreenBuffer->dirty(uiDirty);
H A DDamageAccumulator.cpp227 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { function in class:android::uirenderer::DamageAccumulator
237 // Root node never has a transform, so this is the fully mapped dirty rect
H A DDamageAccumulator.h46 // to any dirty() calls. Subsequent calls to dirty()
51 // Pops a transform node from the stack, propagating the dirty rect
55 void dirty(float left, float top, float right, float bottom);
57 // Returns the current dirty area, *NOT* transformed by pushed transforms
H A DDeferredDisplayList.cpp57 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
96 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
108 op->applyDraw(renderer, dirty);
255 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
260 DrawBatch::replay(renderer, dirty, -1);
272 op->multiDraw(renderer, dirty, mOps, mBounds);
295 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
316 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
338 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) { argument
634 OpenGLRenderer& renderer, Rect& dirty) {
633 replayBatchList(const std::vector<Batch*>& batchList, OpenGLRenderer& renderer, Rect& dirty) argument
644 flush(OpenGLRenderer& renderer, Rect& dirty) argument
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H A DDeferredDisplayList.h105 void flush(OpenGLRenderer& renderer, Rect& dirty);
H A DDisplayList.h105 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) argument
107 mDirty(dirty) {}
H A DDisplayListOp.h135 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
144 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, argument
148 ops[i].op->applyDraw(renderer, dirty);
611 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
632 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
718 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
747 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
803 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
852 // dirty rect to the object's bounds.
877 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) overrid
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