Searched refs:setClippingRoundRect (Results 1 - 8 of 8) sorted by path

/frameworks/base/libs/hwui/
H A DCanvasState.cpp235 setClippingRoundRect(allocator, bounds, radius, false);
239 void CanvasState::setClippingRoundRect(LinearAllocator& allocator, function in class:android::uirenderer::CanvasState
241 mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
H A DCanvasState.h136 void setClippingRoundRect(LinearAllocator& allocator,
H A DFrameBuilder.cpp271 mCanvasState.setClippingRoundRect(mAllocator,
H A DOpenGLRenderer.cpp2086 void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator, function in class:android::uirenderer::OpenGLRenderer
2088 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
H A DOpenGLRenderer.h330 void setClippingRoundRect(LinearAllocator& allocator,
H A DRenderNode.cpp644 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
H A DSnapshot.cpp184 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, function in class:android::uirenderer::Snapshot
H A DSnapshot.h204 void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,

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