Searched refs:setClippingRoundRect (Results 1 - 8 of 8) sorted by path
/frameworks/base/libs/hwui/ |
H A D | CanvasState.cpp | 235 setClippingRoundRect(allocator, bounds, radius, false); 239 void CanvasState::setClippingRoundRect(LinearAllocator& allocator, function in class:android::uirenderer::CanvasState 241 mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
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H A D | CanvasState.h | 136 void setClippingRoundRect(LinearAllocator& allocator,
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H A D | FrameBuilder.cpp | 271 mCanvasState.setClippingRoundRect(mAllocator,
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H A D | OpenGLRenderer.cpp | 2086 void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator, function in class:android::uirenderer::OpenGLRenderer 2088 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
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H A D | OpenGLRenderer.h | 330 void setClippingRoundRect(LinearAllocator& allocator,
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H A D | RenderNode.cpp | 644 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
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H A D | Snapshot.cpp | 184 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, function in class:android::uirenderer::Snapshot
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H A D | Snapshot.h | 204 void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
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Completed in 196 milliseconds