Searched refs:y3 (Results 1 - 25 of 28) sorted by last modified time

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/frameworks/rs/api/
H A Drs_graphics.spec491 arg: float y3
519 arg: float y3
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp346 const void *y2, const void *y3, const void *y4,
363 uint32_t y3 = rsMin((int32_t)info->current.y+1, (int32_t)(info->dim.y-1)); local
369 const uchar4 *py3 = (const uchar4 *)(pin + stride * y3);
423 uint32_t y3 = rsMin((int32_t)info->current.y+1, (int32_t)(info->dim.y-1)); local
429 const uchar2 *py3 = (const uchar2 *)(pin + stride * y3);
472 uint32_t y3 = rsMin((int32_t)info->current.y+1, (int32_t)(info->dim.y-1)); local
478 const uchar *py3 = (const uchar *)(pin + stride * y3);
521 uint32_t y3 = rsMin((int32_t)info->current.y+1, (int32_t)(info->dim.y-1)); local
527 const float4 *py3 = (const float4 *)(pin + stride * y3);
570 uint32_t y3 local
619 uint32_t y3 = rsMin((int32_t)info->current.y+1, (int32_t)(info->dim.y-1)); local
[all...]
H A DrsCpuIntrinsics_x86.cpp455 __m128i y1, y2, y3, y4; local
459 y3 = _mm_packus_epi16(y1, y2);
464 y4 = _mm_shuffle_epi8(y3, T4x4);
517 __m128i y1, y2, y3, y4; local
521 y3 = _mm_packus_epi16(y1, y2);
526 y4 = _mm_shuffle_epi8(y3, T4x4);
578 __m128i y1, y2, y3, y4; local
582 y3 = _mm_packus_epi16(y1, y2);
587 y4 = _mm_shuffle_epi8(y3, T4x4);
598 const void *y3, cons
596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument
[all...]
/frameworks/rs/driver/
H A DrsdGL.cpp537 float x3, float y3, float z3, float u3, float v3,
540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
H A DrsdGL.h92 float x3, float y3, float z3, float u3, float v3,
H A DrsdRuntimeStubs.cpp794 float x3, float y3, float z3, float u3, float v3,
810 //ALOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
828 float x3, float y3, float z3,
832 x3, y3, z3, 1, 0,
966 float x3, float y3, float z3,
970 x3, y3, z3,
976 float x3, float y3, float z3, float u3, float v3,
980 x3, y3, z3, u3, v3,
792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
826 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
964 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A Dconvolve5x5.rs36 uint32_t y3 = min((int32_t)y+1, gHeight-1);
57 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y3)) * gCoeffs[15]
58 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y3)) * gCoeffs[16]
59 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y3)) * gCoeffs[17]
60 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y3)) * gCoeffs[18]
61 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y3)) * gCoeffs[19]
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A Dconvolve5x5.rs36 uint32_t y3 = min((int32_t)y+1, gHeight-1);
57 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y3)) * gCoeffs[15]
58 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y3)) * gCoeffs[16]
59 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y3)) * gCoeffs[17]
60 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y3)) * gCoeffs[18]
61 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y3)) * gCoeffs[19]
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A Dconvolve5x5.rs36 uint32_t y3 = min((int32_t)y+1, gHeight-1);
57 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y3)) * gCoeffs[15]
58 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y3)) * gCoeffs[16]
59 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y3)) * gCoeffs[17]
60 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y3)) * gCoeffs[18]
61 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y3)) * gCoeffs[19]
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A DQuaternion.java102 double y3 = a.x[0] * b.x[3] + a.x[1] * b.x[2] - a.x[2] * b.x[1] + a.x[3] * b.x[0];
103 return new Quaternion(y0, y1, y2, y3);
/frameworks/rs/
H A DrsFont.cpp668 float x3, float y3, float z3,
682 ALOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
700 (*currentPos++) = y3;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
H A DrsFont.h250 float x3, float y3, float z3,
/frameworks/rs/scriptc/
H A Drs_graphics.rsh816 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3,
837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,
/frameworks/native/services/inputflinger/tests/
H A DInputReader_test.cpp4045 int32_t x3 = 700, y3 = 300; local
4048 processPosition(mapper, x3, y3);
4069 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4077 x3 += 30; y3 -= 20;
4078 processPosition(mapper, x3, y3);
4099 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4120 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4143 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4262 int32_t x3 = 700, y3 = 300; local
4266 processPosition(mapper, x3, y3);
4434 int32_t x3 = 700, y3 = 300; local
[all...]
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp70 int u, v, y1, y2, y3, y4; local
74 y3 = pInY[width];
82 pOutColor[width] = convertYuvToRgba(y3, u, v);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
H A DQuad.java326 private Quad(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { argument
330 mBottomRight = new PointF(x3, y3);
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPath_Delegate.java284 float x2, float y2, float x3, float y3) {
290 pathDelegate.cubicTo(x1, y1, x2, y2, x3, y3);
295 float x2, float y2, float x3, float y3) {
301 pathDelegate.rCubicTo(x1, y1, x2, y2, x3, y3);
740 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
748 * @param y3 The y-coordinate of the end point on a cubic curve
751 float x3, float y3) {
755 mPath.curveTo(x1, y1, x2, y2, mLastX = x3, mLastY = y3);
283 native_cubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
294 native_rCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
750 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
H A DHeadsUpAppearInterpolator.java38 float y3 = 80f;
41 x1 * 0.8f / xTot, y1 / y3,
42 x1 / xTot , y1 / y3);
43 path.cubicTo((x1 + x2 * 0.4f) / xTot, y1 / y3,
44 (x1 + x2 * 0.2f) / xTot, y2 / y3,
45 (x1 + x2) / xTot, y2 / y3);
46 path.cubicTo((x1 + x2 + x3 * 0.4f) / xTot, y2 / y3,
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java266 float x2, float y2, float x3, float y3);
269 float x2, float y2, float x3, float y3);
265 setSourceRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
268 setTargetRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp152 jfloat y3) {
155 program->SetSourceRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
170 jfloat y3) {
173 program->SetTargetRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
143 Java_android_filterfw_core_ShaderProgram_setSourceRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
161 Java_android_filterfw_core_ShaderProgram_setTargetRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
H A Djni_shader_program.h73 jfloat y3);
85 jfloat y3);
/frameworks/base/graphics/java/android/graphics/
H A DPath.java411 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
419 * @param y3 The y-coordinate of the end point on a cubic curve
422 float x3, float y3) {
424 native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
433 float x3, float y3) {
435 native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
825 float x2, float y2, float x3, float y3);
827 float x2, float y2, float x3, float y3);
421 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
432 rCubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
824 native_cubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
826 native_rCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
512 x3, y3, u3, v3, x4, y4, u4, v4);
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
528 mBounds->top = std::min(mBounds->top, y3);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
546 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
548 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DFontRenderer.h161 float x3, float y3, float u3, float v3,
165 float x3, float y3, float u3, float v3,
169 float x3, float y3, float u3, float v3,
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h163 float x3, float y3, float u3, float v3,
167 TextureVertex::set(mesh++, x3, y3, u3, v3);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument

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