Searched defs:tex0 (Results 1 - 5 of 5) sorted by relevance

/external/skia/tests/
H A DVkUploadPixelsTests.cpp86 GrTexture* tex0 = gpu->createTexture(surfDesc, SkBudgeted::kNo, srcBuffer, 0); local
87 if (tex0) {
89 gpu->readPixels(tex0, 0, 0, kWidth, kHeight, config, dstBuffer, 0);
96 tex0->writePixels(2, 10, 10, 2, config, srcBuffer);
98 gpu->readPixels(tex0, 2, 10, 10, 2, config, dstBuffer, 0);
105 tex0->unref();
/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp483 const glu::TextureCube* tex0 = m_textures[0]; local
484 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0;
488 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
489 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp265 const glu::TextureCubeArray* const tex0 = m_gradientTex; member in class:deqp::gles31::Functional::glu
270 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // minification
271 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification
281 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f)));
283 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f)));
285 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification
291 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f)));
/external/deqp/modules/gles3/functional/
H A Des3fFboColorbufferTests.cpp247 deUint32 tex0, tex1; local
256 deUint32& tex = ndx ? tex1 : tex0;
308 glBindTexture(GL_TEXTURE_2D, tex0);
H A Des3fTextureFilteringTests.cpp498 const glu::TextureCube* tex0 = m_textures[0]; local
499 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0;
503 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification
504 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
511 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
513 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tweak to avoid hitting triangle edges with face switchpoint
515 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification

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