BoardConfig.mk revision 03d2aa4dd0adf85f240e98563ef399584baedb62
1# config.mk
2#
3# Product-specific compile-time definitions.
4#
5
6# The generic product target doesn't have any hardware-specific pieces.
7TARGET_NO_BOOTLOADER := true
8TARGET_NO_KERNEL := true
9TARGET_ARCH := arm
10
11# Note: we build the platform images for ARMv7-A _without_ NEON.
12#
13# Technically, the emulator supports ARMv7-A _and_ NEON instructions, but
14# emulated NEON code paths typically ends up 2x slower than the normal C code
15# it is supposed to replace (unlike on real devices where it is 2x to 3x
16# faster).
17#
18# What this means is that the platform image will not use NEON code paths
19# that are slower to emulate. On the other hand, it is possible to emulate
20# application code generated with the NDK that uses NEON in the emulator.
21#
22TARGET_ARCH_VARIANT := armv7-a
23TARGET_CPU_ABI := armeabi-v7a
24TARGET_CPU_ABI2 := armeabi
25
26HAVE_HTC_AUDIO_DRIVER := true
27BOARD_USES_GENERIC_AUDIO := true
28
29# no hardware camera
30USE_CAMERA_STUB := true
31
32# Enable dex-preoptimization to speed up the first boot sequence
33# of an SDK AVD. Note that this operation only works on Linux for now
34ifeq ($(HOST_OS),linux)
35  ifeq ($(WITH_DEXPREOPT),)
36    WITH_DEXPREOPT := true
37  endif
38endif
39
40# Build OpenGLES emulation guest and host libraries
41BUILD_EMULATOR_OPENGL := true
42
43# Build and enable the OpenGL ES View renderer. When running on the emulator,
44# the GLES renderer disables itself if host GL acceleration isn't available.
45USE_OPENGL_RENDERER := true
46